Top Critic Average
Developer: Weather Factory
Genres: RPG, Simulation, Puzzle, Strategy
The new characters and mechanics of the DLCs are available upon starting the game. Overall, the game also runs like a dream. The kind of care to give Switch players an experience as good as other versions is really nice to see. I do have problems with the gameplay, like it being obtuse at first or the overall length of a run being way too long, but in the end, I enjoyed my time with Cultist Simulator.
"Seize forbidden treasures. Summon alien gods. Feed on your disciples. Play as a seeker after unholy mysteries, in a '20s-themed setting, of hidden gods, and secret histories[i]," says [i]Cultist Simulator to potential buyers, but, like in every Lovecraftian tale, the actual truth will drive you mad. What's the truth here? Well, it's that this is basically a tedious, resource management game, where nothing is explained, which will leave a great number of players scratching their heads, even after spending a significant time with it.
Cultist Simulator: Initiate Edition is by no means a terrible game. It's just one that lends itself to a lot of trial and error coupled with a lot of dying. It's a story-driven card game with a Lovecraftian backdrop that will please the occult/horror fiction fan, assuming you have the patience to preserve. In this day and age of instant gratification, the long wait to finally figure out how to succeed in this game might be too long for most.
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Cultist Simulator - Launch Trailer - Nintendo Switch
Cultist Simulator - Announcement Trailer