Nebuchadnezzar

WeakNebuchadnezzar header image
58

Top Critic Average

20%

Critics Recommend

PC Gamer
64 / 100
Checkpoint Gaming
6 / 10
KeenGamer
5 / 10
SomHráč.sk
70%
33bits
70 / 100
cublikefoot
Recommended
WayTooManyGames
6.5 / 10
Wolf's Gaming Blog
2.5 / 5
Creators: Nepos Games
Release Date: Feb 17, 2021 - PC
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Nebuchadnezzar Trailers

Nebuchadnezzar Release Date Reveal Trailer thumbnail

Nebuchadnezzar Release Date Reveal Trailer

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Nebuchadnezzar Announcement Trailer


Nebuchadnezzar Screenshots

Critic Reviews for Nebuchadnezzar

Classically styled and rich in detail, Nebuchadnezzar's city-building fun is hindered by micromanagement and trading issues.

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I can safely say that any fan of Caesar III or Pharaoh will want to pick this one up, despite its problems. It’s fun enough to play around with, especially with building the temples, but it just doesn’t do any one aspect of city builders better than games that already exist.

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Nebuchadnezzar is an isometric city-builder that pays homage to the elders of the genre. Plan your city, build lavish homes, bustling industries, and grand monuments while keeping your citizens fed and happy. It was created by a 2-man crew at Nepos Games but have these ambitious developers brought a beloved, classic formula back to life, or will they be overshadowed by the giants of the past?

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Nebuchadnezzar is definitely worthy contender in the strategy genre. It's only too bad it gets repetitive kind of fast.

Review in Slovak | Read full review

Nebuchadnezzar is a good attempt at deepening the topic of logistics in management games. However, by taking care of this section so much, it has left others in the background, and this makes the final set not entirely positive. I think the foundation is good, but it needs a lot more.

Review in Spanish | Read full review

This game might be set in Ancient Mesopotamia, but there’s more bureaucracy in here than your average trip to the DMV, not to mention the lack of a true sandbox mode available right from the get-go. A commendable effort from a two-man team, but one that probably bit a bit more than they could chew.

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I love how Nebuchadnezzar looks, and I love its core values of recapturing the feeling of classic city-building games. But I don’t think it succeeds in going up against either those classic games, or the more modern versions of the city-building genre. The lack of consequences damages almost every element of Nebuchadnezzar, and it doesn’t have the breadth of creativity needed for it to be so chilled out. So unless you’re really desperate for a new Impressions style city-builder, this isn’t worth checking out.

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