Eximius: Seize the Frontline
Top Critic Average
Eximius: Seize the Frontline attempts to implement some interesting ideas and design concepts. However, an array of technical problems and lack of polish hold back what could have been a great title. Perhaps with some more development time, Eximius can eventually fulfill its huge potential.
Despite my gripes about accessibility, the game delivers so many options regardless of whether players choose the role of Commander or Officer. Ultimately though, Eximius will most likely have a handful of hardcore fans to keep it alive, at best. Grading would be far higher if I could see potential for growth that would allow PvP to flourish. My advice, if you want to shoot stuff, stick to the Crucible.
Amusing hybrid for FPS and RTS fans. It works well, however, only few players will stay and fight.
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Yes, Eximius is very ambitious, but it is unfinished and should still be in early access instead of selling $5 DLC packs. It needs a campaign, a clear explanation of its technology trees, and comprehensible AI for both teams. Eventually, this game might be something, but as it is right now, I can only advise you to watch and wait.
Eximus: Seize the Frontline blends FPS and RTS.
The bursts of fun are weighed down by a small pool of visually bland and overly similar maps, a lack of any meaningful progression, clunky gunplay, and some serious balancing issues. For fans looking for a new game to blend FPS and RTS gameplay, Eximius: Seize the Frontline has some fun to offer. But for fans of just one of those genres, the mix will likely detract too much to be enjoyable.