This is the sort of experience open-world games should be aspiring to provide: not endless checklists of pointless busywork, but incentives for players to explore these intricately crafted environments. You should come away from an open-world experience at the very least feeling like you know your way around — and in more picturesque examples, having a strong desire to visit those places if only they were real.
There is a lot that Tasomachi lacks to be a truly great platformer. However, if you can look past some of that, you'll find an alright platformer with great atmosphere.
A calm yet uneven treasure-hunting experience.
I enjoyed TASOMACHI: Behind the Twilight, especially the soundtrack. I found it a pleasant way to unwind after a long day. Despite its charm, I don’t think it warrants an unreserved recommendation. The platforming is clumsy and uninspired, and the story is bare-bones. The visuals are attractive but lack the above and beyond quality they’d need to carry the game on their own. If a simple and laid-back experience sounds appealing, I think TASOMACHI is worth a look. If you want substantial platforming or narrative, you should play something else.
TASOMACHI: Behind the Twilight has some great ideas behind it. Unfortunately, the combination of headache-inducing visuals, repetitive gameplay, steep difficulty curves and the lack of an autosave feature makes this a tough title to recommend.
Tasomachi: Behind the Twilight is certainly an interesting journey. It is notable that there is considerable technical capacity and willingness behind the game, but they were not enough to make a good product. The game impresses by the look, but the lack of practical challenge puts it in a kind of limbo between boredom and curiosity.
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I’ll admit that I was disappointed at first because it wasn’t the type of game I was expecting from the trailer. Then once I came to terms with what it actually offered, I was able to change my mindset and settle in for the ride. The easygoing nature of the game, along with exploring its beautiful environments, became a mellow, cathartic experience.
Tasomachi is an atmospheric 3D platformer collectathon that succeeds in the area, but there’s a massive lack of polish, making me feel like it’s wasn’t ready to be released. I can see what this experience was aiming for, which is said as an accomplishment to the single developer who created it. However, a lot of optimization and options need to be added for this adventure to be considered finished. Still, it’s possible to have fun and overlook the flaws, but they are glaringly apparent by taking a step back.
Whilst it captivates with its beautiful aesthetic and whimsical score, TASOMACHI: Beyond the Twilight offers little else. Awkward platforming, directionless plot device and lack of any real substance leaves little to the imagination, let alone drive to continue.