Top Critic Average
A simple but quietly captivating 3D collectathon with a gorgeous setting.
Tasomachi: Behind the Twilight is a fairly rote 3D platformer with some great music and a nice aesthetic. While the controls feel floaty and there are numerous other annoyances, there's still fun to be had exploring the intricate towns.
Unambitious, easy, and rather brief, Tasomachi still does an admirable job of succeeding at what it sets out to do. With lovely visuals, tight controls, and plenty of relaxing exploration, it's hard to walk away as anything but charmed.
Overall, Tasomachi: Behind the Twilight is a bit of a letdown. I suppose some of that conclusion can be traced back to my own anticipation and misunderstanding of what the game was, but the fact is that objectively, Tasomachi is a simplistic collect-a-thon without a clear motivator to drive the player forward. While the game has a strong base, more could have been done to make it feel more like a game and less of a demo. While the sum of its parts leaves some to be desired, various aspects of Tasomachi: Behind the Twilight show what the developers at Orbital Express are capable of, and that is something I’ll be looking forward to.
Tasomachi: Behind the Twilight is nice and relaxing-and that's about it. While the game is nice to look at and listen to, there's very little challenge and, for a collect-a-thon, I can see where that can turn some people off. If you don't mind a simple game then the budget price tag might not seem too high. But if you're looking for a challenge, you definitely won't find it here.
Take to the skies with your airship and help restore beautiful sprawling towns in TASOMACHI: Behind the Twilight. The fantasy platformer collect-a-thon promises a relaxed experience that lets players kick back and explore – will this simple and specific RPG inspire the adventurer in you?
TASOMACHI: Behind the Twilight is a short game that feels longer due to boring presentation and uninteresting controls
Tasomachi: Behind the Twilight sits in the middle of the landscape for 3D platforming.
This is the sort of experience open-world games should be aspiring to provide: not endless checklists of pointless busywork, but incentives for players to explore these intricately crafted environments. You should come away from an open-world experience at the very least feeling like you know your way around — and in more picturesque examples, having a strong desire to visit those places if only they were real.
Aimed mainly at compulsive collectors, Tasomachi offers a relaxing experience in a beautiful world with no combat and lots of exploring. Because of its clumsy platforming and lack of story, the game doesn't have a great impact or depth.
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