Top Critic Average
As a follow-up to 2011's Dungeons, this sequel is much easier to recommend, fixing many of the problems from that game and introducing new ideas that fit better with the genre. It's still only a partial success, however, and between the fussy menus and interface, and the speed with which you'll find yourself resorting to trudging repetition, this still falls short of the game it could be.
Come for the dungeon management, stay for goofy minions like Jayzee, Am'Adamss, and Kato. We've seen a lot of "spiritual successors" to Dungeon Keeper, but none have lived up to that genre-defining product. Dungeons 2 is the culmination of a lot of hard work, and it's great that Kalypso and Realmforge could finally deliver on that often-promised and hardly-delivered goal. Sure, we may not always know what we want, but when somebody shows up and does it right, you immediately know.
It's a shame that there's such a reliance on cooldowns and it's an uphill struggle to keep resources growing, because RealmForge put together some real quality work here, and Dungeon Keeper fans have something well worth sinking their teeth into.
It doesn't quite capture the delightfully sadistic sense of humour that marked out Dungeon Keeper in its prime, but Dungeons 2 is still a worthy tribute, and well worth your time.
While the long-term staying power might be arguable, "Dungeons 2" gives some great mechanics, good animation, and mixups to the gameplay loop that influence how players approach each situation.
Some issues keep it from being a stand-alone great, but fans longing for a reboot of Dungeon Keeper could do a lot worse than this clever, enjoyable dungeon manager.
Dungeons 2 is nowhere near the level I wanted it to be. It would have been nice to see an evolution of the dungeon management genre that takes things to the level of complexity of city-builders like Pharaoh or Zeus.
It's not to say that Dungeons 2 is a bad game, it's really not. But seeing as it has explicitly set itself up to compared to two fantastic games, it is difficult to look past how it fails to live...
Dungeons 2 is a witty and entertaining romp that adds a unique take to the dungeon keeper genre. Its combination of dungeon management with RTS mechanics is intriguing, though both systems aren't as fleshed out as dedicated games for each individual genre. Some of its niggles will also make you want to pull out your horns at times. Overall, however, its combination of humor with classic dungeon and fantasy elements makes it a nice diversion for aspiring evil overlords.
Realistically all I was going into Dungeons 2 with was the hope that I would get something vaguely reminiscent of Dungeon Keeper on my PlayStation 4, and I wasn't disappointed there by any means. I can't see myself pulling this one up quite as often as I do the other two Kalypso games I have on my PS4 – Tropico 5 and Grand Ages: Medieval, but by the same token I don't regret my time spent with this in the slightest.
Dungeons 2 is a game with some nice ideas, some of them borrowed and some of them original, but for the most part it can't quite put them together cohesively. There are also issues with the PlayStation 4 version that are likely not there in the PC version, such as the controls.
While Dungeons 2 is no hidden gem or game of the year candidate it certainly does have its quirks and fun gameplay to make it a worthy addition to one's game library.
Dungeons 2 is two so-so games that could be one great one. The idea of building an evil empire is an intriguing one, but things could be so much more fleshed out. Those with a penchant for cheeky humor will find much to love here, but those looking for some speedy, depthful gameplay best take heed.
There was something promising about the way the developers put Dungeons 2 together but they didn't really follow through with that promise. Instead we got a game that seemed as though the developers stretch themselves too thin.
If Dungeons 2 was just a competent dungeon builder held back by a few technical bugs and some bad interface design, it might be something worth checking out. As a dungeon builder horrifically Frankensteined to one of the lamest RTS experiences I've played in years, its an unfortunate monstrosity that should be safely avoided.