Top Critic Average
Dungeons 2 tries to revitalize dungeon management games...and falls on its face in the process.
Some issues keep it from being a stand-alone great, but fans longing for a reboot of Dungeon Keeper could do a lot worse than this clever, enjoyable dungeon manager.
As a follow-up to 2011's Dungeons, this sequel is much easier to recommend, fixing many of the problems from that game and introducing new ideas that fit better with the genre. It's still only a partial success, however, and between the fussy menus and interface, and the speed with which you'll find yourself resorting to trudging repetition, this still falls short of the game it could be.
An effort that will please long-time Dungeon Keeper fans, with additional longevity provided by a variety of multiplayer modes
Dungeons 2 is a decent mashup of Dungeon Keeper and real-time strategy conventions, but oversimplification keeps it from being a keeper.
If Dungeons 2 was just a competent dungeon builder held back by a few technical bugs and some bad interface design, it might be something worth checking out. As a dungeon builder horrifically Frankensteined to one of the lamest RTS experiences I've played in years, its an unfortunate monstrosity that should be safely avoided.
Dungeons 2 is a bit of a missed opportunity, and isn't going to revive the age of the Dungeon-builder any time soon.
It's not to say that Dungeons 2 is a bad game, it's really not. But seeing as it has explicitly set itself up to compared to two fantastic games, it is difficult to look past how it fails to live...
Though I dearly wish it would calm down, and it's too messy to be as classic as its forefather, Dungeons 2 is the tinkerer's cave I've been waiting for.
It's a shame that there's such a reliance on cooldowns and it's an uphill struggle to keep resources growing, because RealmForge put together some real quality work here, and Dungeon Keeper fans have something well worth sinking their teeth into.