Top Critic Average
All things considered, at fourteen or so hours to complete the campaign, I quite enjoyed my time with Halfway. It's not a ground-breaking title, and those last few levels almost had me rage-quitting, but the traits allow for some fun strategies and if you're wanting an enjoyable sci-fi story with your TBS/RPG elements, then Halfway is more than worth the miniscule price being asked for it. I look forward to the sequel (please).
Perhaps that is why its shortcomings are so glaring. What is good here is really good, but what is bad detracts enough that the entire package is a bit of a disappointment. A great piece of science fiction may ask a lot of hard questions and make the audience think. Halfway is not a great piece of science fiction, but it is a good strategy game for those willing to put some effort into it.
Halfway is eyeccandy for the fans of science fiction, and can deliver a great story. Sadly, the gameplay is just not there.
[Halfway's] developer is an enormous fan of a few things: well-crafted pixel art, 1980s science fiction movies, and XCOM.
Halfway is an emotional tale of mystery and survival that occasionally lacks the courage of its own convictions.
And that's Halfway's fatal flaw: undermining its own potential for tactical reasoning, whether that's via abrupt enemy spawns, unknowable hit-percentages or those frequent instances when the cursor tool-tip stubbornly claims an enemy is out of sight in defiance of what appears to be the case on screen.
A relatively tough but mechanically lean sci-fi strategy game.