Nightmare Reaper Reviews
When I have to struggle to pry myself away from a game to actually write my review, you know it’s done something very right! Minor gripes such as the lack of a proper title screen and the procedural generation skipping leg day here and there are completely outweighed by how much raw fun can be had from blasting demon hordes away with some of the most creative guns I’ve seen in a long while. With a rocking soundtrack, addicting gameplay loop, and creative progression system, Nightmare Reaper delivers a bloody and bountiful harvest. If you’re a fan of old-school shooters, there’s no reason to miss out on this one.
Nightmare Reaper is packed with neat ideas and somehow manages to make them all work together.
Nightmare Reaper is an indie gem, the kind of game we don’t see very often, and it would be a shame if more people didn’t get to appreciate it. If you don’t usually play games like this and you’re contemplating giving Nightmare Reaper a try, I highly recommend giving it a shot, you might just find yourself a new favorite.
A reto-styled FPS with a dash of rogue-lite that's a swell time, even if it doesn't commit hard enough to the rogue-lite loop.
It’s not often that a game’s composer tells you most of what you need to know about a game, but in the case of Nightmare Reaper, it does. See, the music here was created by Andrew Hulshult, who has previously worked on games like Doom Eternal, Quake Champions, Dusk, and Prodeus. If you’re looking for a list of games to which Nightmare Reaper could be compared, that’s a pretty good place to start.