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Like most roguelikes, though, the true game is about fighting back against the randomness, and you do this with each lesson you learn about the sorts of augmentations to prioritise, and each trick you uncover for minimising battle scars and maximising scrap. If you've got the stomach for the learning curve, you can probably cut it in this army. And if you can, you'll discover a game that's tense and personable and clever.
The story is a touch blandly presented, but hardly an important factor in the scheme of the game. It's completely novel, and that's a rare thing to say about any game, and even rarer to conclude it succeeds in its originality.
I've found Ironcast to be an addictive title that keeps me coming back for more, even up against all the other fun titles vying for my time on the Switch. The price point of just over $20 AUD is reasonable. I've gotten a good five or six hours so far out of it and can see myself coming back for more.
All told, Ironcast is one of the most in-depth and engaging match three puzzlers that we've seen. The game's pitch is a bit of a tough sell — it's clearly trying to juggle a lot of different genre elements — but Ironcast somehow manages to pull it all off in a way that is uniquely innovative and frustratingly addicting. The various elements being fused here make for a game that is endlessly replayable, but not at the cost of becoming repetitive or boring. We would strongly recommend that you pick up Ironcast if you're looking for a game that can be a good time sink, but can also be comfortably played in short bursts. Do yourself a favour and try this one out.
Ironcast is a must-have on the Nintendo Switch. Its gameplay is highly addictive, and it can have you playing for hours at a time before you realized how much time you've spent with the game. It's an excellent pick up and play release on Nintendo Switch thanks to the nature of this hybrid console, and one you should definitely check out today.
That all leads to a particularly positive impression for Ironcast, which easily becomes one of the strongest showings on the Nintendo eShop that I have played in the six months since Nintendo Switch launched. As engrossingly deep as it is engaging, I can only hope that you join us in our fight to defend Victorian England. We need you, commander.
Depending on your skill and luck, Ironcast can be a fun 10 hour or so romp, fraught with many failures but likely numerous last-second victories and absolute dominations. The mixture of turn-based strategy and match-three puzzling is novel and for the most part, works extremely well in the rogue-like permadeath structure. The tedious and humdrum story can be tiresome, but if you focus on honing tactics to take down your rivals while building up your gear and abilities, Ironcast is a fantastic and unique game.
Ironcast is a small game that manages to integrate some very cool mechanics in engaging ways and the fact that, at its core, it embraces the impact of dying associated with rogue-like titles makes each campaign unique.
Even though Ironcast doesn’t have much of a story – it exists mainly to give you more chances to play the puzzle part and present you with different challenges – it has more than enough replay value to keep even casual players coming back again and again. The allure of slowly building up your might to go against the strongest villains meets an engrossing gameplay that’s accessible to everyone. If you factor in the Switch’s hybrid nature, Ironcast suddenly becomes the game you never knew you needed.
If you enjoy being challenged and engaging in highly strategic gameplay my answer would be it is absolutely worth your time and effort to learn. With that in mind I’ll also say that I was among the people who greatly enjoyed Has-Been Heroes while a great number of people chose to throw their hands up in frustration instead. Of all of the games I’ve played on the Switch in many ways I consider Ironcast to have a similar spirit as HBH as a game that won’t apologize or compromise just because you’re struggling. It sets the bar high and expects you to get there or die trying. That said, if you take the time and put in the effort you absolutely can beat the game and I’ll say accomplishing that feat was among the most rewarding experiences I’ve had in quite some time. Ironcast is the kind of game that only indie studios would likely be daring enough to attempt, defying all traditional expectations and making people invest some blood, sweat, and tears to cross the finish line. If you’re up to the challenge your mech is waiting for its Commander, and the good people of England are depending on you!
Ironcast is a surprisingly strategic and complex game, while will hold your interest for quite a while. There's enough randomisation for the title to feel fresh for a long time, and every battle is one of tension and risky moves, with each action really meaning something. Winning a skirmish feels very satisfying, with the rewards after feeling even better, and though the difficulty may put people off, those who can grin and bear the painful defeats will be treated like un prince.
The system's portability is also a great fit for the game, as I could easily knock out one or two missions while on the go. It reminded me of puzzle games from the heyday of Xbox Live Arcade such as Peggle and Puzzle Quest, and makes me hopeful that the Nintendo Switch will be a similarly great platform for smaller, outside the box indie games such as Ironcast.
Ironcast is a fun game with great mechanics, set in an interesting world. The game really does not reflect the time frame, but is enjoyable none the less when you move past some of the story and setup elements. Game is a bit short but for the price tag, it's worth picking up.
The presentation could be better, but the mechanics are so solid that most players won't mind the flat appearance and audio. For those looking for a punishing version of Puzzle Quest, Ironcast is it.
The steampunk artstyle is a nice approach but it hasn't been pulled off to well coming across more bland than enticing. The gameplay more than makes up for it though, kept fresh by procedurally generated missions and rewards it ensures that no two playthroughs are ever the same. Ironcast offers up plenty strategic possibilities for players to mess around with but be warned that luck plays a heavy role in progressing to the later stages.
Ironcast is the very definition of the saying "easy to pick up, difficult to master". The world, the characters and the art style are all top notch and really serve to draw you in, and once you are in, the compulsion to just have one more go is almost irresistible. The gameplay is balanced very nicely and we can't not recommend it, with only the freezes and crashes to really report as drawbacks. If you are looking for a puzzle game for your Xbox One, look no further than this. Picking it up would be a capital idea, what what?
Ironcast is a daring title with a concept many would be terrified to touch. The reward is huge, though, as this might be one of the strongest match puzzle games on the market at this point, with depth unlocked thanks to the choice of theme. Every piece of Ironcast works together in a wonderful resonance between style and gameplay, and creates a unique and entertaining experience that fans of the genre will not forget in the near future.
Ironcast is an esoteric little package with a lot to offer. The levels vary in difficulty and really do need you to keep your head in the game, despite it looking like a simplistic match-3. If match-3 and strategy are your thing, then this is a perfect game for you.
Ironcast rewards those who aren't easily frustrated by loss. The constant losing can be discouraging, but the incremental progress made through each defeat means the game eventually gets easier and more satisfying. It also helps that the only mode happens to be long enough to sustain many losses, so it'll be quite some time before players reach the end. For puzzle fans who crave difficulty, Ironcast is worth checking out.
Ironcast is a must play for match-three puzzle fans! I may have lost to the first boss every time I've faced him (like 10 times), but I'm not discouraged to try again. The rogue-like approach to purchasing boosters and upgrades through Commendations keeps your heart in it for the long haul. I know with enough time my Ironcast will become over-powered in comparison to my wimpy-wimpy Ironcast I'm currently using, and I will not be seeing anymore of these screens.
The Switch eShop is attracting a fair few match up puzzlers of late, but Ironcast should be the first one to be considered. It might be a port, but you would be forgiven for thinking this was designed from the ground up for the Switch.
In the end, Ironcast is easily a fun game that you can get caught up in while playing. It keeps you engaged and planning, but not to the point where it becomes a chore.
At the end we have turn-based tactical game with roguelike notes, in a rather interesting setting and standard, but harmoniously blended game mechanics that will appeal to all those who are not indifferent to this genre of games, IronCast ruthless to newcomers but at the same time, it generously rewards those who are able to pass at least five tasks in a single life.
Review in Russian | Read full review
Ironcast is a neatly compiled amalgamation of various video game genres and is fairly intuitive to boot. It's easy enough to boot up and jump straight in without much handholding.
Having to re-start the game after every death can be absolutely soul crushing but the satisfaction you get from winning an exhausting battle against an enemy Ironcast is remarkably satisfying.
Ultimately, Ironcast stands tall as a much more innovative and deep game than I initially expected. A steep difficulty and solid strategy-first combat system take some getting used to, but intuitive controls and a smooth gameplay experience make it easy to get the hang of on a rudimentary level.
Ironcast will attract players who are into carefully selecting their elements before stepping into combat. Thanks to its interesting and well implemented mechanics, this is a game that can easily turn into an addictive experience. It should also be noted that Ironcast could use more variety and that its random components can have a disproportionate weight on the game's difficulty.
Review in Portuguese | Read full review
Ironcast can be brutally difficult, but typically it is from poor strategic choices and not due to the lack of certain resources in the matching portion of the game. The inclusion of the Commendation Marks adds to the replay value of the game, as you can experience new content with each consecutive playthrough.
Ironcast has found itself the right home on the Nintendo Switch. In the way it plays, Ironcast benefits from spontaneous game play sessions which the Switch can provide due to its tablet mode.
Ironcast has a fascinatingly complex base game, filled with myriad details to keep track of and a brilliant sense of strategy. Unfortunately, while serious tacticians will find themselves enjoying the nightmarish difficulty, anyone looking for a lighter challenge will be left in the dust, as permadeath and a merciless RNG slow progress to an unsatisfying crawl. That may seem like a personal problem rather than a serious criticism, but there is so much richness here that a lot of players will probably never get to see — repeating the same missions over and over again is only fun for so long, and "so long" is exactly what I said to Dreadbit's fiendish genre-blend.
Despite these issues, Ironcast is a very solid game and worthy of putting a good few hours into. It mixes genres nicely, but it has other features that really work to dampen the enthusiasm that even the most ardent RPG fan might have for it.