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The emails you can rifle through at Abstergo Entertainment tease a potentially exciting future for the series—Russia, Brazil, China, Japan—but unless it can get over its current identity crisis, the best we can hope for from the future of Assassin's Creed is more near-hits.
If you were not a fan of the previous titles in the franchise Rogue will not convert, but if you are a fan Rogue is a must buy. Make no mistake about it Assassin's Creed Rogue is the Assassin's Creed game of 2014.
Assassin's Creed: Rogue is certainly my favorite of the last generation of Assassin's Creed games and arguably the best of them all. It brings so many new things to the table, relying wholeheartedly on the mainstays of previous titles. It's got the best aspects of everything, a larger world to explore, and you still get to be a pirate. What's not to love?
Assassin's Creed: Rogue is a great ending to the American saga of the franchise, and a great game in its own right. Ubisoft has also done a fine job with the PC port, making it an easy recommendation to any fan.
Far from being an unloved spin-off, Assassin's Creed Rogue has turned out to be one of the gaming highlights of the year. Forget Unity's troubles, this is the ultimate Assassin's experience of the year and should be snapped up immediately.
'Assassin's Creed: Rogue' is an adequate, if familiar, conclusion of the latest chapter of 'Assassin's Creed'. It adds enough to qualify as a full-fledged release and features a decent storyline. The bugs are tolerable and certainly not as distracting as its big brother 'Unity'. Gameplay wise it's perfect for anyone enthralled by the seafaring focus of 'Black Flag.' For anyone who hasn't tossed out their last-gen consoles quite yet, it's among the best 'Assassin's Creeds' to be found in that generation.
Ultimately Assassin’s Creed Rogue doesn’t add much to the table but it does polish some of the thing from Black Flag. If you enjoyed Black Flag you will enjoy this game. I haven’t played Unity so I can’t compare but this game is one worth picking up.
There I go again, swinging back the other way! The problem is this. I am a little upset at endless Ubisoft FIFA-esque annual updates that, also like FIFA, are very slight variations on a theme. But these games will never be wholly beige and uninteresting, because they're built on a tried and tested way of making you have fun. Sailing the seven seas with a crew of salty sea dogs, taking on a pair of angry French frigates is just fun. Sneaking through the bushes at a governors' soiree, then sneakily shooting one of his guards with a berserk dart and watching him slaughter all of his erstwhile comrades - that's always good for a giggle. You can feel the swagger when you first buy the captain's uniform and cut a dashing figure through the streets of the colonies. The weaving of historical fact and off-the-wall videogame fiction is engrossing and superbly crafted. So what that it's basically a game you've already played? That doesn't stop it being fun.
Assassin's Creed Rogue is more of the same, and resembles a Black Flag expansion more than an entirely new game. Still, despite its familiar gameplay tropes, it succeeds in concluding the series' American saga via a very interesting storyline.
For anyone not yet fatigued by Assassin's Creed's relentless release schedule, Rogue is a fine game in the series, but for those who had their fill of looting and plundering the high seas in Black Flag, this could be one to miss.
In the end, Assassin's Creed Rogue feels like a multi-colored blanket stitched together by years of older materials. It will still keep you warm for the night, but the mismatched patterns and holes in the fabric may leave you wanting to trade up for a fresh new blanket that still carries the same comfort.
In plundering Assassin's Creed: Black Flag practically wholesale, Rogue proves to be a double-edged sword. As much as Rogue succeeds in servicing those who were disappointed that Unity eschewed Black Flag's naval shenanigans, the game also serves as a timely reminder just how little the franchise has evolved in recent years, in spite of its relatively novel take on the series' narrative.
With Assassin's Creed: Rogue Ubisoft have delivered the equivalent of Revelations. They've concluded a story arc and a group of characters have been consigned for good to the history books. Within that conclusion the best bits have been retained, the worst bits thrown away and a couple of new things added just to keep things spicy (grenade launcher anyone?). We have a charismatic lead (he isn't Ezio but then, who is?), a taut storyline with a twist and a fun set of missions which don't overstay their welcome. It's a fine end then, before the new beginning which is already available. Rogue may seem an odd release but it is a worthwhile one that any Assassin completionist will want to play and won't regret doing.
Refined gameplay, some fun new toys and a cool Templar twist are enough to make Rogue the equal of Black Flag. In fact, some fans might even prefer it. Though familiar game mechanics and locations create a strong sense of deja-vu, there's enough good stuff here that this final chapter of the American trilogy doesn't feel like a cash-in. It won't change the minds of those bored of the series, but it should please the many who aren't.
Aside from a few visual bugs and the odd agile guard that hasn't yet worked out how to climb down a ladder, players can spend many unhindered hours doing what Templars do best in Assassin's Creed Rogue.
Assassin's Creed Rogue offers one of the most ambitious and compelling stories in the franchise, but is still saddled with the same stale gameplay of the last couple games.
Assassin's Creed Rogue is a mediocre-to-decent, open-ended, third-person action game, which many times feels as if the typical Assassin's Creed gameplay has crossed paths with Sid Meier's Pirates! However, it's impossible to overlook an abundance of flaws that are the result of a rushed production, and the fact that this is, in many ways, a reselling of Assassin's Creed IV: Black Flag.
Assassin's Creed: Rogue is Black Flag with worse writing and (broadly) improved missions. Does very little to alter the formula, but is about as mechanically sound as Assassin's Creed gets and runs well on PC.
[W]hile it sets its sails to head into uncharted waters for the series narratively, the game's journey back into the established trail more often makes the title feel like a familiar journey than an exciting new venture. By flipping things around into the eyes of the enemy, Rogue presents us with a new perspective on a centuries-long conflict — the problem is that everything else we've seen before.
While Assassin's Creed Rogue isn't the technical mess Unity seems to be, it's an uninspired title that seems to check the box of "get a last gen title out the door". There are some good elements here, but nothing that actually innovates or pushes forward. The game is a decent Creed game, and another great pirate game, but it's ultimately just more of the same.
Those who yearn for a return to Black Flag's sandbox will take comfort knowing this is "more of the same," as the clichéd review expression goes. But, Rogue's systems do nothing to move Assassin's Creed forward, leaving it fittingly stuck in the past like the last-generation consoles it graces. Anyone who expects more will be disappointed. Anyone who just wants another open-world adventure replete with sailing, exploration, and killing might find comfort in its familiar ways.