Agent 64: Spies Never Die

FairAgent 64: Spies Never Die header image
73

Top Critic Average

71%

Critics Recommend

Shacknews
8 / 10
TechRaptor
6.5 / 10
GamingBolt
7 / 10
DarkZero
7 / 10
Worth Playing
7.5 / 10
3DNews
7 / 10
SECTOR.sk
6 / 10
Maximum Utmost
5 / 10
Creators: Replicant D6
Release Date: Aug 11, 2026 - PC
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Critic Reviews for Agent 64: Spies Never Die

Agent 64: Spies Never Die is a fun shooter that goes above and beyond to act as an accurate facsimile of Nintendo 64 shooters, particularly Goldeneye.

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Agent 64 manages to capture some of the charm from GoldenEye 007, including gunplay that feels right at home on mouse and keyboard. Still, there are some rough edges that detract from the experience, including boring story objectives and poor multiplayer map design.

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Even if it expects fond memories of GoldenEye 007 to get players on board, Agent 64 offers a solid, if unremarkable, retro experience with a strong amount of content.

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Agent 64: Spies Never Die knows exactly who it is made for, targeting a niche audience of people who loved Rare's N64 first-person shooters and still want something similar today.

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Agent 64: Spies Never Die is made for a particular type of FPS fan who enjoys the specific FPS experience from the Nintendo 64 era.

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A successful—and in some ways even brilliant—attempt to create a game in the spirit of Nintendo 64 shooters. As a nostalgic experience, Agent 64 is a great game. But as a standalone title, it doesn't stand out in any way and will likely bewilder those outside the game's target audience.

Review in Russian | Read full review

If you enjoy a touch of nostalgia, step into the shoes of a special agent'just like in the old days'and take on relentless enemies. It's an appealing choice for veterans, though younger players likely won't be won over by the archaic game mechanics.

Review in Slovak | Read full review

Agent 64 is successful in replicating a lot of the look, feel, and swagger of Goldeneye, but when it comes to putting it into practice, at least when it comes to singleplayer, it doesn’t come close. And for me, the fact that the actual mission design falls so short made all of its successes feel superficial, even if, on paper, it succeeds more than it fails. You can take from that what you want. Maybe if multiplayer is what you’re showing up for, it will scratch the itch. I’d rather just disavow any knowledge of Agent 64.

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