Castlevania: Lords of Shadow 2 Reviews
Lords of Shadow 2 may not surpass its predecessors' surprise rise to AAA status, but MercurySteam's last foray into the series still provides a fitting, if sometimes flawed end to the trilogy.
Like all sequels, Castlevania: Lords of Shadow 2 attempts to improve on the original in almost every area, but ultimately fails to do so. New ideas and mechanics are let down by sloppy execution.
'Castlevania: Lords of Shadow 2' will likely end up a polarizing title in the series canon. It's doesn't bring the series' most engaging narrative to the table and in some aspects, the developers really felt like they were phoning it in. Personally, the game strikes the rare balance between casual and hardcore player, offering the former some mindless fun and the latter opportunities to push their play strategy to the test; 'Lords of Shadow 2' may be generally shallow, but those willing to scour those shallow areas are going to find a few hidden secrets and added value.
Despite the transformation from Belmont to Dracula, combat feels is largely the same and buying your combos over again feels like a cheap excuse for not bothering to come up with anything new. Some design choices seem to have disrupted other core elements too; gone are the beautiful crisp visuals and varied fantasy/gothic settings, replaced by stealth sections and modern day concrete. This is not the ending I was expecting for the Lords of Shadow series and it's certainly not the one it deserves.
Castlevania: Lords of Shadow 2 is a good game when it tries to deliver a hack and slash experience. Unfortunately, when it attempts to go for a stealth-oriented design, it fails miserably and provokes only frustration and confusion. The fleshed out combat system and the presentation make up for it to some degree, but it still ends up a lackluster game.
For all its physical beauty, it can be an ugly game—remember that family-murder, remember that awkward, stilted script. How well can you look past this ugliness to find the redeeming qualities within?
It may have all the right tools and the gorgeous scenery to go with it, but Castlevania: Lords of Shadow 2 is like a beautiful person with a horrible attitude.
n 2010, the rather enjoyable Castlevania: Lords of Shadow ended with a major plot twist revealing that Gabriel Belmont was alive during modern times and was now called Dracula, taking on the famous vampire’s persona and visage. This left fans to wonder how the sequel would continue the story, either as Dracula or fighting against the protagonist from the original game. Four years later, Castlevania: Lords of Shadow 2 answered the question, but it’s a question that probably was more interesting to think about than how Konami approached it.
A reworked engine, new locations, and a heroic anti-hero. Much has changed since the original Lords of Shadow, but will the Dark Prince reign supreme or will he be all bark and not bite?
Lords of Shadow 2 is a competent, and sometimes great, action game that's unfortunately bogged down by some horrid tacked on stealth moments and a story that doesn't really seem to know what it wants. Fans of the previous game will likely enjoy the game though and I'm sure anyone who's looking for a solid action game will find something enjoyable here if they can rough it through the shaky opening.