Arto is a great action-adventure title which makes the most of its striking visuals. If the aesthetics appeal to you then you're in for a neat take on the genre.
Arto isn't ready yet. There's a good premise, the mechanics play out well enough, and the hook of painting the environment with different art styles is certainly appealing. However, there are simply too many issues in every category that cannot be ignored no matter how hard you try. Should this extensive list get fixed, players will encounter a decent game that we could recommend checking out if you're curious. As it stands now, you should avoid Arto.
It’s all enough to make you wish that you could just look at Arto instead of having to play it. It would probably have worked really well as a visual novel or a walking simulator, where you could luxuriate in its incredible visuals without having to worry too much about how it plays – but in this state, as a hack & slash action game, it’s a lot harder to recommend.
Arto is a simply mesmerising game to look at, but the combat and narrative lack the excitement to make it an easy game to recommend. It’s not that anything is bad at all, but rather that it’s all a bit… well… boring. Some of the technical issues didn’t help either, with it clear the game could have done with a little bit more work to fix some of its more obvious problems. I don’t want to slate the game too much because, as I said, it’s clear it has a lot of heart, and I really loved seeing its explosions of colour as I uncovered the world. It’s just a shame that I didn’t enjoy playing it all that much. With a few updates and patches, it could definitely be a better experience, but as it stands? There are too many better games out there that deserve your attention more.
Arto even has good qualities, but it will hardly be a hack and slash that will stand out in the market. The mixture of artistic styles and the good use of colors calls attention for its quality and diversity, as well as its combat, which, even though it is simple, offers a good variety of movements. Its problems, however, weigh significantly, since they directly interfere with combat and exploration, things that you will do practically at all times.
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