Asterix & Obelix: Heroes Reviews
Asterix & Obelix: Heroes is a serviceable game for what it is but lacks the passion and impact needed to make it fun for more than a short play session.
I realise that Asterix & Obelix isn’t as commercially valuable as, say, Lord of the Rings, Star Wars or the Fate anime property. It’s never going to attract a major project from a top-flight developer. Nonetheless, there are small developers who have taken the iconic French comic and done something that shows respect; at least they have done their best. There is nothing like that in Asterix & Obelix: Heroes. It’s a cheap and tacky cash-in, and everyone involved in the comic over the years (the 40th book in the series comes out this year!) deserves better than this.
Asterix & Obelix: Heroes delivers pockets of excitement and nostalgia amongst its flaws. The sound design effectively pulls players back into the wonderful world of Gaul, while the character design authentically captures the spirit of the comic book series. However, the lack of innovation in the level design and repetitive mechanics overshadow these positive elements, preventing Asterix & Obelix Heroes from realising its full potential. With a stronger level design that encourages exploration and offers more varied challenges, Asterix & Obelix Heroes could have been a standout entry for these beloved characters.
If you wanna start playing deck building games, this title is a great place to start, allthough it is lacking in depth.
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Asterix & Obelix: Heroes isn’t technically broken, glitchy, or even aggressively bad, but it’s completely devoid of life or joy. It’s a soulless attempt at making an Asterix-themed Slay the Spire clone, without any of the challenge or roguelite aspects that made that game so appealing in the first place. What we have instead is a linear take on the formula, with uninteresting cards, boring visuals, nearly no sound to speak of, and little to no incentive for you to play it for more than maybe ten minutes at a time.