Rollers of the Realm

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7 / 10
Nov 24, 2014

Gentle RPG systems collide with robust pinball design, triggering a modest gaming jackpot.

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4 / 5.0
Dec 15, 2014

Rollers of the Realm gets points for its unique play style and responsive, approachable play. It's definitely not an easily mastered mix of genres, but it's well-done enough that it takes more skill and concentration than it does luck.

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Nov 29, 2014

Rollers of the Realm just never lives up to its potential. Here's hoping that this mediocre offering doesn't spell the end for this genre, though, as I honestly feel we would be worse off for it.

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8 / 10.0
Jan 2, 2015

Rollers of the Realm is a fun, unique, and flawed game that ends up being greater than the sum of its parts.

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80%
Nov 26, 2014

If you like pinball or just want to support unique games, play this game.

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7 / 10.0
Nov 19, 2014

What the game lacks in telling an interesting story it makes up for in challenging gameplay, combined with creative levels and character specific attributes.

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3.5 / 5.0
Nov 22, 2014

Rollers of the Realm presents a lovely concept that follows through with its aims, although not to the degree that some players may be expecting. Yes, it offers pinball play, but not the kind you'd get at an actual arcade. It's quite nuanced and based on selecting the right ball per circumstance. It also only samples from the RPG platter rather than going all in, but the result is mostly charming. With a bit more polish and tweaking, Rollers of the Realm would stand out for more than its genre mixing.

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7 / 10.0
Dec 2, 2014

Rather than combining the two genres into a perfect blend, Phantom Compass has diluted both before mixing them conservatively. Rollers of the Realm is more gin and tonic than anything else: refreshing, quite enjoyable for the short time it lasts, yet some will find it's not to their tastes. It may not be a perfect amalgamation of Pinball FX 2 and Dragon Age, but RotR is still an above average game with a unique concept and good value for money.

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Nov 21, 2014

'Rollers of the Realm' nearly does for pinball what 'Puzzle Quest' did for the match-three genre. It competently takes an existing medium and merges it with roleplaying elements to create something that hasn't been done before, which is unusual in gaming. A few design problems keep it from greatness, like a very cold, withholding system of progression. That doesn't stop it from being an enjoyable experience and something worth trying for any pinball or RPG fan.

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60 / 100
Jan 12, 2015

A wholly appreciated experiment that does not quite balance both genres, but definitely worth a look with players who are 70 percent pinball fans, 30% RPG.

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