Top Critic Average
Not many games can capture the players attention as well as Tales of Zestiria managed to do for me. Yes, they're a couple flaws that hold back the game, but in the grand scheme of things, Tales of Zestiria has to be one of the best JRPGs of 2015.
Overall, even with its imperfections, Tales of Zestiria is a game that I truly loved playing. I am so happy I picked it up on a whim, and unless some super incredible RPG comes out before December ends, I can safely say this was my game of the year. For sure.
Just be sure to take a look at the fan-operated wiki and study up on skill stacking, because you’ll need it when your NPCs bum rush a boss without their guard up.
Tales of Zestiria is a competent and quality JRPG that doesn't try to over-extend itself. It may have a lot in common with previous series entries in terms of design, but it has more than enough of an identity on its own to make it standout.
Tales of Zestiria is an admirable addition to the legacy of the franchise, boasting a brilliant battle system and a very endearing cast of characters. While it does falter with a few of its fresh ideas, such as its somewhat sparse open areas and its overly complex skill management, it's not enough to detract too heavily from what is otherwise a grand adventure in an intriguing fantasy world. Get through the typically humdrum opening hours and you'll find an addictive RPG with a tale well worth telling.
Predictable moments blended with some absolutely fantastic music and gameplay creates one of the best JRPGs of the year, if not the best. Still, it doesn't reach the heights of past Tales games.
Tales of Zestiria is a success in all the right ways. Combat has the potential to compete in the intricacies of any fighter out there, despite the minor camera issues. Character development is awkward, but the depth is there to compete against some of the most complex RPGs in gaming history.
If you're already embedded in one of the other great role-playing experiences on Sony's platform, Sorey's adventure is worth looking at as a follow-up. If you're not, this is a great place to start adventuring this fall.
Though its graphics are a bit dated and it's not going to revolutionize the genre any time soon, Tales of Zestiria is a solid, anime-inspired RPG with a new twist on battling, a fun story, and a great central idea that pushes the Tales franchise forward.
While you might not come out this game's 40+ hour adventure with memories of the plot, you will remember the heroes, their fights and the lovely music that wraps it up to signal this as the best Tales of game since Tales of Vesperia hit the Xbox 360 back in 2009.
Tales Of Zestiria is a highly enjoyable JRPG, with likeable characters, fun combat and an engaging plot, that's only mildly let down by a few technical hiccups and a lack of grandeur to the locations. For Tales fans, Zestiria is certainly amongst the best entry's in the franchise and one which deserves to finally enjoy success in the West.
Of course, these are all complaints that apply to previous Tales games, and with the series 15 titles old now, most of us will know how far (if at all) these issues irk us. While I would prefer to see Bandai Namco at least try and do something to modernise the series, it's difficult to really criticise it for sticking to beloved tradition. And as long as the narratives continue to be as enjoyable as they are, it's really quite easy to forgive each new game its flaws anyway.
Tales of Zestiria sticks to a lot of the typical JRPG stereotypes with its plot and characters but it's still an enjoyable ride from start to finish. Sure the linear dungeons can be rather tedious to explore, the camera swings around uncontrollably and some of the characters are a tad on the bland side but the pros far out way the cons. That charmingly beautifully anime art style and deep robust combat system make this title another great instalment in to the Tales series, one that both fans and newcomers will love!
Tales of Zestiria doesn't deviate too far from its competent predecessors, but it's not a carbon copy, either. It may have linear dungeons and a less-than-stellar story, but it's open-world exploration, enjoyable customization, and flashy new Armitization feature are enough for it to stand on its own.
Tales of Zestiria plays by the book in a lot of ways, particularly when it comes to its cast and narrative. But it's still a great entry into the series, and a welcome return for old fans, especially as far as the battle system is concerned. In fact, it's even inspired me to go back and finish both Xillia titles -- that's the magic of the Tales series at work.
There's a lot to like in the world of Zestiria, and fans of JRPGs will no doubt find a lot to like here, but at the end of the day it's still just another Tales games. Nothing more, nothing less.
Yet when the credits rolled, we didn't feel relief, but rather disappointment that the adventure was over. There's a lot to criticize in Tales of Zestiria, but the combat and characters make it enjoyable regardless. Like many good role-playing games, it's easy to get lost in, whether that means fine-tuning your strategies or watching the various character arcs unfold. At its best, Zestiria reminds us that the Tales series still has life left in it.
Tales of Zestria is a solid addition to the "Tales of" series by Bandai Namco. While this is not an excellent game it is far from being one deserving of being tossed onto the scrap heap. If you are looking for a game with a solid combat system that is not the run of the mill turn based or active time based system then this might be the game for you. However if you are looking for a game that provides a solid and consistent narrative experience you may be put off.
The dungeons are boring, the open world is sparse, and the skill system is obtuse, but a great cast keeps Tales of Zestiria moving forward. Between the cast and the combo-heavy combat system, JRPG fans will find a good deal of fun here.
After almost 20 years, the Tales series is still going strong with Tales of Zestiria, which offers fast paced action-oriented combat that makes this entry yet another fun adventure in this long running franchise.
Tales of Zestiria remains a worthy addition to the Tales series, thanks to likable characters and a top-notch battle system. Story pacing bogs down a bit in the middle and occasional issues with the camera and AI can negatively impact the combat. Overall, however, Zestiria does a good job in scratching the JRPG itch of fans looking for a solid game to sink their teeth into.
That doesn't make Tales of Zestiria a bad JRPG. It has its dull passages and a tendency for endless exposition, but it's still brighter, more colourful and more immediately fun than any of the recent Final Fantasies, and it's arguably the best thing the genre has thrown up since Ni-No-Kuni. Like many JRPGs, it gets better the more time you put in, the more you understand its systems and the more you get to know and likes its characters. All the same, this is another solid entry in the Tales saga rather than the breakout hit you might have hoped for. It will chime well with the faithful, but it's unlikely to bring any new converts round.
Overall Tales Of Zestiria is a solid J-RPG but not quite next gen version we had hoped for. They still have some work to do on the series but I still had a fun time playing the game.
Tales of Zestiria is a perfectly competent but unremarkable Tales title. It's fun to play and has a solid cast of characters, but the experience is dragged down but a lackluster plot and poor level and area design. It tries some ambitious things but generally to its detriment, and at the end of the day, it's a B-tier Tales title. If you're in the mood for a good JRPG, Zestiria fits the bill, but don't expect anything outside of the norm.
Tales of Zestiria is not bad nor is it broken but it does not offer the wonder that I once found in JRPGs. Perhaps it is like a relationship grown too far apart; we no longer work together but neither knows how to end what has become comfortable, if rote. Maybe something will rekindle the spark, but it's not Tales of Zestiria. It's not you, it's me. Sorry.
So then, Tales of Zestiria, senpai knows you tried really hard, but maybe with a little bit more time and polish, you could've done a lot better. Better luck next time.
Tales of Zestiria holds the series back in light of its upcoming 20th Anniversary in December. It's an uneven adventure filled with half-baked ideas. The fun, enigmatic cast and stylistic combat help Zesteria from completely falling off the RPG radar though. It's a good, but not great entry in the Tales franchise.
By no means is Tales of Zestiria bottom of the pile, yet as far as all around quality goes — by which the many cogs keep this latest entry circulating; moving with swift, relevant engagement — Zestiria is perhaps the point wherein Bandai Namco really do have a franchise on one hell of a tipping point.
Zestiria does some interesting things with its battle systems but really falls short in terms of story telling and artistic presentation. Although I feel this title would make for a better entry point into the Tales of franchise, it hardly feels like one of the more stellar games in the series. Give it a shot if you're a die-hard fan, but take caution if you're new to the Tales of games.
Tales of Zestiria is passable in most departments, but it makes no real effort to excel at anything. The combat and visuals aren't aging well and the story and characters are clichéd, even for a JRPG. There's some fun to be found fusing equipment, but overall the series needs to up its game.
Tales of Zestiria, despite its pointless attempt to reinvent the wheel, holds its own very well and is a solid and enjoyable RPG. Some longtime fans may end up being disappointed due to the attempt to fix what wasn't broken, but it all ultimately fits together and works well enough. This might not be the King Arthur of the Tales series, but it's still at least present at the Round Table.
A long JRPG with a lot of content. Enjoyable but brought down by too many battle systems, and a story that isn’t very good. However it’s a quantity over quality smorgasboard of JRPG goodness.
The Tales franchise still feels like a great combat system in need of a much better game, especially given the banal script and dungeon design that mars this latest entry.
Tales of Zestiria desperately tries to retain its retro JRPG roots while also attempting to stay relevant. The stat-heavy nature of the game combined with numerous unimaginative dungeons slows it down to a crawl, which is unfortunate because the fast-paced combat is enjoyable. Sadly, this game tries to appeal to old and new gamers, but loses its identity in doing so.
If Tales of Zestiria wants to be the banner for modern Japanese RPGs, then much more effort and work needed to be done for the game to stand up amongst modern classics such as Persona 4 and Xenoblade: Chronicles.