Tacoma Reviews
Perhaps not as heavy as Gone Home, but Tacoma still provides an intriguing and emotional experience, and with the addition of 3D recordings to view and explore, the game offers up a unique take on the genre.
It's hard not to think of Tacoma as a game or even a narrative piece, but the truth is that Tacoma is an interactive experience. It might not reward you in the same ways as other games, or books, or even plays. It's a different kind of medium, where you get out of it what you put into it. I say play Tacoma, it might not tickle you in the same way it does me, but if you enjoy Sci-Fi and digging through people's personal lives, you'll dig Tacoma.
Tacoma introduces a solid roster of characters into a brilliantly realised way of viewing and interacting with a story, but wastes both on a narrative that is unfortunately fairly dull. And because this is an interactive narrative experience, Tacoma doesn’t really have anything else to fall back on. It’s an okay time that introduces a great new mechanic that I want to see more from in the future, but the experience itself sadly falls short.
Tacoma is a high quality walking sim that tells a brilliant story of hope, whilst delivering complex and interesting characters.
I did enjoy Tacoma, it was a compelling story though short and I felt as though it had the potential to be expanded upon.