Top Critic Average
The Lightning Kingdom comes to it may be worth a play on your backlog but I'd wait for a sale or if you have nothing else you feel like playing but want an okay RPG to fill the void.
All in all, Shiness: The Lightning Kingdom is a phenomenal game that deserves to be played and enjoyed by anyone who is a fan of RPG action games. If you’re a fan of Kingdom Hearts, this game might scratch a specific itch that you’ve found difficult to reach, and to those who are looking for something unique, Shiness is definitely the place to go.
I could tell from the moment I first saw the game that a lot of love has been poured into the creation of Shiness: The Lightning Kingdom, and it really tells in the final product – it’s a thoroughly entertaining adventure that mixes up exciting battling with the exploration of luscious worlds. The combination of combat, platforming, and puzzling will keep you hooked from start to end. It does stutter a little with some balance issues in combat and a story that never grips you in, but the fact that the game is so much fun trumps these issues. It’s a great effort that brings together a multitude of different genres into one fantastic package – here’s hoping we’ll see more from the awe-inspiring world of Shiness: The Lightning Kingdom soon.
Shiness: The Lightning Kingdom is an ambitious action RPG, developed by a small indie studio that struggled a lot to make this project happen. There are several references to 90s animes as wells as JRPGs. The combat system is the highlight of the game, a mix of action and traditional fighting games, creating a dynamic environment and fast paced combat. The story ends abruptly, leaving the gamer wanting to know more about it. Despite some technical problems and graphic limitation, this is a game that provides several hours of entertainment and it's worth the purchase, supporting the developer into making sequels of the game.
Review in Portuguese | Read full review
I can certainly do without these bugs, but they're not enough of a deterrent to keep me from finishing this fun-filled action adventure. I'm just glad that I discovered the game at all because Shiness: The Lightning Kingdom has managed to fly its virtual airship under the radar until now.
Shiness: The Lightning Kingdom just feels like it's got the wrong kind of rough edges. While imperfections often give character, here they just make enjoying the experience all that much harder. It's upsetting to see a game with so much going for it falter for clunky combat, lacklustre platforming, and being too big and too open too early. However, any action RPG fan owes it to themselves to play this one-of-a-kind adventure, because the good outweighs the bad, and this is a powerful experience Samir and the rest of Enigami should still be proud of.
An indie adventure with far Eastern inspirations that does a great job of masquerading as a big budget spectacular, Shiness will delight those looking for a fix of action RPG goodness with one eye on the classics of yore.
Shiness: The Lightning Kingdom is an action role-playing game that does a lot of things well, such as the deep battle system, exploration, and setting. At the same time, none of these are truly original, preventing it from being truly great. Still, those who love action RPGs from the 90s will find plenty to like in the game since Shiness is quite fun for the whole duration of the adventure, despite its predictable story, lackluster writing and somewhat wonky battle controls.
Shiness: The Lightning Kingdom is a solid effort to tackle the RPG genre from an independent studio. Unfortunately, it also ends up being too ambitious for its own good. As a new game from an independent studio, it is arguably an admirable job and bodes well for the future of the developer.
Likable characters, exciting battle mechanics, and interesting colorful locales kept me engaged throughout my roughly 25 hours with the game. It doesn't set a new bar in any of its many disciplines but it's clear a lot of care and love has gone into Shiness: The Lightning Kingdom and the team at Enigami should be proud of what they've accomplished. They've built a solid little budget RPG.
For all of these reasons, I can't say that I think Shiness is a bad game. It's just a game that has leaned into its genre so hard that its spine is cracking. If you're the kind of person who wants to micromanage numbers within the framework of a traditional JRPG story in a fantastical world of animal-people and human-people, then this might be the game for you. If a single part of that sentence made you have a second thought, then it probably isn't.
Samir Rebib's journey of seeing his childhood creation come to life has to be a dream come true, and even though Shiness: The Lightning Kingdom has its problems, this indie action RPG is a lot of fun. Dungeons are quite expansive, featuring unique boss encounters that go beyond simply mashing buttons. They also serve to help flesh out the relationships between the characters, but it's just a shame there aren't more of them.
Shiness: The Lightning Kingdom is a rare gem that captures the feeling of early PS2-era RPGs such as Dark Cloud and Grandia II while bringing it's own brand of modern to the table. The game certainly isn't perfect and the technical cracks most definitely show, but the things it tries to do well, it succeeds.
Shiness: The Lightning Kingdom is both an amazing nostalgic trip to an older generation of gaming as well as a breath of fresh air with its fast paced and solid combat mechanics. It's rare for a developer to take martial arts and really try and do the philosophy and flow of them justice in a game, and for that Shiness is a most welcome addition to the RPG library.
Shiness:The Lightning Kingdom is a reach too far for a small indie studio to handle and it shows. While the game plays well and looks fantastic, the lack of a decent story shows that the developers were under tight budget and time restraints. If they would have had more time and money I believe that Shiness could had easily been a better game. While Shiness has some positives like the overall design and the combat, the lack of a compelling story ruined the experience.
All told, Shiness is an uneven adventure, but one I'm glad I undertook. While it's too ambitious for its own good, deep down, and despite some hard-to-overlook faults, you can just sense that this was a passion project. I'm not sure if Enigami will get to make a sequel, but if it does, I'd be up for it.
The term so close, yet so far away fits perfectly here. I adore so much of what this game does, but the combat becomes its Achilles Heel. With some tweaking this could easily be a franchise action RPG I would gladly play every few years. As it sits now, the frustration kept me from enjoying the best parts of Shiness and its world.
Shiness: The Lightning Kingdom combines the classic JRPG adventure format with fighting mechanics. Well knowing this is from a small french indie team, Enigami, we can see all the passion and the work behind the game, but we can also see all the limits due to the smallness of the project itself. All these problems afflict the gameplay, on the technical side, and mostly the combat system, the one who should made this videogame really shine. In the end, we can see a great potential from Enigami team, but we can't deny that Shiness is a good game with a lot of problems.
Review in Italian | Read full review
Overall, Shiness: The Lightning Kingdom isn't that bad. The story is good enough, if a tad generic, while the characters are likeable if you can get past their odd dialogue and exaggerated reactions. Outside of a pretty finicky magic and parry system, the combat is done well for those who crave real-time action over menus, and some of the other systems bring some depth to that. Presentation is decent, but the camera can be enough to put off some people. If you're craving a game that sticks to some JRPG standards, Shiness isn't a bad one to check out once you're done with the heavy-hitters on the system.
Still if you’re a fan of unique manga, action combat like you might find in the Naruto console games, and PS2 era JRPGs, you’ll probably enjoy yourself. This is a valiant effort, and belies a studio that’s worth watching in the future.
I want to love Shiness, I really do, however little things here and there keep pushing me back more and more; it annoys me, since this game has the sort of charm and love that I look for in games, just graphical and battle-system based issues keep it locked behind a low score. Shiness gets a 6.5 / 10. I REALLY want to give this title a 7 / 10, but for the reasons above, I feel like it needs a little more work to achieve this vision.
Shiness had potential, but it went to waste due to faulty battle system. If there were no other exciting games in the genre right know, I would recommend it – but there are plenty.
Review in Polish | Read full review
A hybrid of an interesting RPG setting, a fighting game style combat system of pleasing back and forths, and a great manga aesthetic, that is let down by frequent technical issues, a frustrating camera, and a poorly told story. Fans of both RPGs and Fighting games may well find something to love here but be prepared for a general lack of polish and some more glaring issues.
I went into Shiness: The Lightning Kingdom with a lot of hope that it could successfully achieve all it was set out to do with this unique blend of arena based fighter injected into an action-RPG. The indie studio had a lot of ambition and heart for the project, but it disappointingly doesn't manage to pull off all these cool ideas together into a coherent package.
Unfortunately, the game spread itself far too thin over so many genres. Whilst I admire the fusion and accessibility Shiness: The Lightning Kingdom creates between hardcore RPGs and intense fighting games, I wish it would find some focus, and concentrate on sending one clear, beautiful message.
While creativity should be appreciated and rewarded in the gaming industry, and a very interesting world has been put on display here, the rest of the game is just not up to snuff. Shiness may be worth checking out for those who are yearning for more fantastical worlds to explore and the return of PS2-era style RPGs, as it certainly scratched that itch for me. but others should carefully consider their purchase before joining Chado on his grand adventure.
For a first time, small studio, especially one tackling a role-playing title that is as ambitious as Shiness: The Lightning Kingdom aims to be, I felt Enigami did a fantastic job, but they’ve clearly bitten off a little more than they can chew in their persuit of role-playing stardom, opting to throw everything including the kitchen sink into a title that instead needed to be pruned and polished. With elements of an intriguing story under its surface, and a beautiful world - that impresses from sheer volume alone coming from an indie studio - Shiness: The Lightning Kingdom packs a lot into its role-playing package, but sadly that’s also its biggest flaw. With a lack of focus in its combat system and desire to seemingly include every role-playing trope and mechanic from the past decade, detracting from the overall experience. But if you’re in need of a meaty role-playing game - that even sometimes manages to harken back to those PlayStation 2 glory days - then Shiness: The Lightning Kingdom might be right up your alley.
While not perfect, Shiness: The Lightning Kingdom is fairly impressive to look at. It has a beautiful and intriguing world, so it's a bit of a shame that you don't get to learn more of the history behind it. Still, there's a tough but fun battle system to get to grips with and plenty of puzzles to solve. If you prefer your RPGs to be more relaxed and serene then you may struggle with this one, as the fast-paced combat system means that button mashing your way through it will quickly lead to the game over screen. But for as much as we enjoyed our time on Mahera, a poor combat camera and plethora of bugs let it down – here's hoping for a quick patch.
Shiness doesn't try to reinvent the wheel, and its style and execution are designed to evoke memories of your gaming past. Come for the pretty world, stay for the fast, if slightly messy combat.
While I wanted to get in and explore the beautiful looking world of Shiness I was constantly routed in my efforts by the frustrating fighting system and some strange design choices.
Shiness: The Lightning Kingdom is an example of a good idea drowned in poor implementation. Bad map system, terrible navigation, dull world with the sterile side quests, filled with resurgent enemies, strange combat mechanics and terrible camera cause only one feeling - a deep disappointment. And even good puzzles are not able to save this cute, but such a raw product.
Review in Russian | Read full review
Enigami's attempt to craft a full Action-RPG experience as an indie developer deserves praise, and, visually at least, it comes close to aping its peers. However, a meaningless story, awful dialogue, irritating combat and an utter lack of pace sees it come up short in every other area that matters.
Shiness: The Lightning Kingdom is the product of a small team trying to do too much and, ultimately, falling flat. It pains me to say it, because I saw the potential in Shiness way back when it was a fledgling Kickstarter upstart, but this is one of the worst gaming experiences I've had in a long time and I cannot recommend it to anyone that likes fun.