Grand Ages: Medieval
Top Critic Average
Developer: Gaming Minds Studios
Genres: Simulation, Real-Time Strategy, Strategy
Grand Ages: Medieval is a real-time strategy game from Gaming Minds. Lead your people and advance through the decades by utilising construction, research, expansion and conquest in an area extending from Scandinavia and North Africa; to Portugal, the Caucasus and the Middle East. Rise from the humble role of a simple mayor governing a small settlement and rule over all of Europe. Experience an exciting campaign with elaborately designed cut-scenes, play by your own rules in free play or test your skills in multiplayer against up to 8 players!
Grand Ages: Medieval - How to play Trailer
As time went on, I didn't get the sense that I was becoming better at the game so much as I was smashing my head into walls until they relented. And that's a shame because Grand Ages has so much potential, and it does one thing--trade--really well. But there's nothing to support that core, and the more you play, the more you run into roadblocks.
Grand Ages: Medieval is both deep and shallow at the same time, offering a detailed and interesting city development and trading system but letting itself down with shallow diplomacy and military options. A game where everything has been done before and, for the most part, better, it's a good time passer on the PC though something quite fresh and unique for the PS4.
All in all, it's refreshing to see a title that focuses on trade and economics instead of battles and warfare. Grand Ages: Medieval shows assigning assets and constructing businesses can make for a compelling gameplay mechanic. With so few games in this genre available on the PS4, it fills the void adequately, providing an engaging experience that'll likely take up much of your time if you can get past the problems.
Grand Ages: Medieval attempts to do something a bit new in the strategy genre, offering a more economic and diplomatic take on building an empire. Unfortunately some rough cuts between a singular style, lack of context clues, and intuitive feedback, as well as a number-driven affair that becomes apparent entirely too quickly leaves the player feeling as though there just isn't a ton of variation here.