Darkest Dungeon II: Inhuman Bondage Reviews
More content for a solid game
Inhuman Bondage is an interesting DLC because of the possibilities of the new character, but what is really relevant in the latest update of Red Hook's game is Kingdoms. This game mode breathes new life into it, looking back to improve what was added in Darkest Dungeon 2.
Review in Spanish | Read full review
As the late Wayne June would attest, overconfidence is a slow and insidious killer. If Redhook had stumbled even slightly in reintroducing one of Darkest Dungeon’s most beloved characters, they’d have been six feet under by day one. But they didn’t — they knew exactly what fans wanted from the Abomination, and even threw in a new area and game mode for free, to much applause. Sure, the Catacombs could’ve used more development, but the Abomination is perfect as is. And if the worst thing you can say about a game is that you want more of it, that’s a testament to its quality.
Overall, the new additions to Darkest Dungeon II offer content that expand the experience without reinventing it. In Inhuman Bondage, the Abomination returns as a versatile and strategic hero, while the Catacombs add new challenges for the more experienced players. However, the DLC's impact is moderate, making it more interesting for people already immersed in the game and who would like to test variations in the team compositions.
Review in Portuguese | Read full review