Top Critic Average
In all, Life is Feudal is a beautifully balanced, realistic medieval sandbox. Although it may be tedious if played alone, forming a team with friends or the server's community is rewarding and will result in a richly diverse gaming experience. Crafting is intricate and gruelling, but gratifying and combat is equally as thoroughly constructed. There is a very steep learning curve, but once mastered, hours can tick by immersed in this beautiful world.
Despite my initial reactions, I finally start to enjoy Life is Feudal. After getting over the initial learning curve and skill grind. There is something liberating about being able to terraform any piece of land and cut down any tree I find.
Life is Feudal is hard to recommend. Not because it isn't a good game, because it is, but because its proposal is really hard to enjoy given its extremely complex structure. It needs lots of hours to exhibit its best experience, however, when it reaches that point, it becomes an epic second life.
Review in Spanish | Read full review
[F]or all its various faults, Life is Feudal is a game that can be thoroughly enjoyed with a large group of friends and hours of spare time. The developers are still working on it, trying to smooth things out and catch all the bugs. So maybe in time, Life is Feudal can become something great, a monument to humanity's ability to cooperate. But until then, it makes for an interesting and realistic take on your average block builder.
Ultimately, even with the bugs and other issues, it was refreshing to get a chance to play a survival title that was more about the struggle against the elements instead of other players.
While Life is Feudal: Your Own shows incredible promise, and has already set the bar with its community servers and playerbase, the massive bugs take it just below the point where its price tag can be justified.
On its own, Life is Feudal: Your Own is little more than an interesting experiment. The sort of game to pick up once or twice and then put down in favour of others. The reason is the sheer starting cliff that must be scaled to get anything of merit and value going even for a group of players. On the upside, when everything works together, it leads to an interesting and thriving community where even the non-combat jobs can be enjoyable. On the downside, there needs to be quite a few people around to make it work in the first place.
There are bugs in the game that make it feel frustrating and unfinished. At many points I felt like I was fighting the game simply to play it, and while there's tons of promise, the current product just doesn't feel worth the effort it takes to play.