Dead as Disco

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IGN
8 / 10
DayOne
7 / 10
Duuro Magazine
8.5 / 10
Kakuchopurei
80 / 100
TheGamer
Unscored
DualShockers
Unscored
Gamer Social Club
Unscored
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Critic Reviews for Dead as Disco

Dead as Disco may be more EP than album at its Early Access debut, but the cats on stage are electric, the set list is inspired, and there’s enough juice at the bar to keep you coming back for more.

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When the timing is right, Dead as Disco can be a joy to play, with an accessible and addictive combat system, a bright and imaginative art-style and perhaps more importantly, the music chops to match that artistic vision. There’s still a lot of work to be done of course, but with the add-your-own-music feature bringing potentially limitless content to enjoy, Brain Jar Games are potentially on their way to a number one smash hit.

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I think Dead as Disco is absolutely worth playing if rhythm action games do anything for you. The highs are ridiculously high. Those boss levels are some of the coolest things you will experience in an action game this year, and the moment-to-moment combat scratches a part of my brain that very few games ever reach.

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[...]As an early music-savvy action experience that's unique in this day and age, it's on the same level as "Dancing Queen" Hi-Fi Rush. Dead As Disco is a Boogie Wonderland you want to have on play all day, err day. It's a Good Time indeed to be an action and rhythm game fan.

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Dead as Disco is not only my favourite game I’ve played so far in 2026, but one that I can see being a true all-timer as more content is added and it’s polished up even more.

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Dead as Disco doesn’t just flirt with the beat-em-up formula; it remixes it into something effortlessly stylish and easy to pick up, even in its early-access state.

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Even in early access, Dead as Disco is an exciting addition to the rhythm action genre. Brain Jar Games has not only crafted a strong combat system that already has enough depth to carry the game, but a set of levels that are continuously rewarding with each replay. I’m excited to watch as the game progresses to a full release, especially as some of the rougher edges get ironed out and new content is introduced.

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