King's Quest - Episode 2: Rubble without a Cause
Instead of feeling like a clever rogue, I felt like an errand boy moving from A to B just to complete the next task.
It's easy to see the flaws in Rubble Without a Cause if it's compared to its predecessor. Chapter 2 simply shines half as bright as A Knight to Remember. By itself, it's still a fun adventure with entertaining puzzles, dialog, and of course, that beautiful visual style that they've created for this King's Quest. As a whole, Chapter 2 is definitely the lesser of the two out thus far, and given the premium price point on the episodes, and the claim that this game will be bigger than most episodic releases (such as Telltale Games' titles), I expected a bit more than the mundane and quick filler episode we got. Given a strong start from Chapter 1, I'm hoping that The Odd Gentlemen can dust themselves off after faltering with Chapter 2 and give us a third chapter to be proud of.
Rubble Without a Cause is both a solid entry in this new game series and a unique gameplay experience in its own right.
It's nice to see King's Quest: Chapter 2 – Rubble Without a Cause provide an interesting twist on adventure game mechanics, but a limited amount of mostly dreary environments leads to hours of repetition that, along with awkward mechanics, burns a lot of good will.
The second chapter of King's Quest is still as charming as it's ever been, the writing is sublime, the art-style is still magnificent and its orchestral soundtrack is wonderful - but it's hard not to feel a bit disappointed given the lengthy wait.
Although King's Quest Chapter 2 – Rubble Without A Cause is lacking the wonder of the first episode, it did have some nice moments such as old King Graham and his grandchildren plus some very nice graphics as he explores the labyrinth of the Goblins. I'm really looking forward to see how the next episode pans out, particularly with the character development of Graham.
While Rubble Without A Case is still a good time, it lacks the variety and excellent pacing of King's Quest's first chapter.
The story's dark undertones are never fully realized, but despite a fairytale ending, King Graham embarks on another worthy adventure filled with clever puzzles and endearing characters.
Overall, Rubble Without A Cause is a disappointment. The first chapter was great, but the tonal shift and structure found here just doesn't hit the right notes. Continuing Graham's story is still a worthwhile use of time, but one can't help but feel a tad… let down. In the end, the series has not soured, though. The closing scene sets up future events that should be intriguing. It just tripped on the rubble.
King's Quest: Chapter 2 - Rubble Without a Cause is ultimately a good experience, but for a game with only two chapters so far, the drop in length is a concern. The writing is still good when dialogue sequences take place, and the humour is excellent for the most part, although the length and atmosphere really bring this chapter down.