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I've admittedly not gotten an enormous way into the game, because good gravy, no one would want to. But it's been a tortuous, buggy, and most of all, deeply uninteresting slog. If a sudden delight were to arrive around the next corner, it wouldn't have been worth the effort of getting there.
ll shows a worrying lack of polish in spots. The UI is often too small to hold all of its own information. Sometimes my health bar just outright lied to me. It's often unclear which gaping holes in the ground are part of a texture and which will instantly kill you if you fall through them.
This femme fatale steps up where Duke could not. As an isometric shooter, Bombshell is fast paced, full of tongue in cheek humour, and offers a wonderfully vivid world to blow up.
Bombshell ist ein amüsantes und action-geladenes Action RPG für Zwischendurch, bietet aber wenig Wiederspiel-wert und weist leider auch noch nach dem Release einiges an Balancing-Problemen und technischen Schnitzern auf. Für Fans von Duke Nukem und co. gibt es eine klare Empfehlung von uns, ansonsten bietet der Titel leider zu wenig um als wirkliches Must-Have durchzugehen.
Review in German | Read full review
Bombshell doesn't seem to have gone down well with other critics, but I had a blast. Solid shooting backs up what I found to be an engaging gameplay loop. By no means the best twin stick shooter around, I had fun during the 8 hours I spent with it, and that's enough for me.
Bombshell is a fast-paced, energetic, deliberately absurd action shooter that's mostly competent at everything it tries to do. Stunningly crafted, downright epic environments and tight, responsive gamepad controls steal the show. But it certainly doesn't pull off anything innovative or revolutionary, and the whole experience is dragged down by spiky difficulty, half-baked RPG mechanics, and poorly constructed (though varied) boss battles.
Bombshell is a relatively decent twin-stick shooter. It most certainly isn't an action role-playing game, like its marketing claims. It's also weighed down by its shoddy story delivery and by its tedious stages. Some players can have fun with it but, especially at its 35 USD/EUR, it's not worth the investment.
What's disappointing about Bombshell is that you can see the potential. The shooting mechanics and weapons are fine, and the idea of a female Duke Nukem doesn't hurt. Though the sound is below par most of the time, there's been some real effort in making the game look pretty gorgeous, even if the monster designs aren't that impressive. The flat humor doesn't help, and neither does the lack of any real strategy or enemy intelligence. In the end, your enjoyment of the title comes down to how much you're willing to put up with. While a few will find some genuine fun here, most may wait for a price drop and seek out other titles to satisfy their craving for a twin-stick shooter.
Bombshell isn't the worst game I've ever played, but it's among the most dull and uninteresting. From its cheesy, late-90s alien blasting plot to its absolutely repetitive action, it's tough to pull out any redeeming qualities. Even assuming its bevy of technical issues get ironed out, this one still isn't worth your time.
Bombshell sadly shows its origins, age and bad design choices. It feels dated on release, has too little variety and requires too much back tracking, though this doesn't mean that you can't have some fun with the action, combined with a great selection of hard rock music.
Bombshell could have been a fine six-hour shooter, but the unfulfilling fetch quests, uninspired firearms, and meddling glitches stretch the story until – like the game's suicidal aliens – you, too, beg for death.
One of the worst games to come down the PC pike in some time, Bombshell isn't a return to form for 3D Realms, but a reminder why the publisher was in so much trouble to begin with. A great idea is wasted off of horrible game design, bad graphic errors and a worthless audio experience. Where's Duke Nukem to kick ass when you need him?
Playing Bombshell is like a horrible online date. They had a great profile and pictures, but as soon as you sit down with them, you realize that there's nothing beneath the surface except crazy.
Every once in a while, during a taught firefight that actually necessitates mixing and matching weapons (the shotgun alt fire, a stun gun, is possibly too useful), there are glimpses of a solid shooter let down by everything else around it. As it stands, playing Bombshell for more than an hour at a time is like ingesting a sedative, save for flashes of rage as you fall through the map one more time or are asked to find six more crystals.