An ARPG with weak combat and too many bugs, Bombshell isn't worth your click-click-clicks.
Bombshell is a fast-paced, energetic, deliberately absurd action shooter that's mostly competent at everything it tries to do. Stunningly crafted, downright epic environments and tight, responsive gamepad controls steal the show. But it certainly doesn't pull off anything innovative or revolutionary, and the whole experience is dragged down by spiky difficulty, half-baked RPG mechanics, and poorly constructed (though varied) boss battles.
Bombshell is a disastrous mix of monotonous gameplay, annoying bugs, and atrocious writing.
Every once in a while, during a taught firefight that actually necessitates mixing and matching weapons (the shotgun alt fire, a stun gun, is possibly too useful), there are glimpses of a solid shooter let down by everything else around it. As it stands, playing Bombshell for more than an hour at a time is like ingesting a sedative, save for flashes of rage as you fall through the map one more time or are asked to find six more crystals.
ll shows a worrying lack of polish in spots. The UI is often too small to hold all of its own information. Sometimes my health bar just outright lied to me. It's often unclear which gaping holes in the ground are part of a texture and which will instantly kill you if you fall through them.
I've admittedly not gotten an enormous way into the game, because good gravy, no one would want to. But it's been a tortuous, buggy, and most of all, deeply uninteresting slog. If a sudden delight were to arrive around the next corner, it wouldn't have been worth the effort of getting there.
Bombshell sadly shows its origins, age and bad design choices. It feels dated on release, has too little variety and requires too much back tracking, though this doesn't mean that you can't have some fun with the action, combined with a great selection of hard rock music.
… ultimately what you're left with is a game that is worth far less than the asking price of thirty dollars.