Top Critic Average
Developer: Rocksteady Studios
Publisher: Warner Bros. Interactive Entertainment
As a premium DLC, Season of Infamy really fails to produce much that feels like it's essential to the Arkham Knight experience outside of two tales. But on the other hand, it has a number of nice little touches, most notably a small expansion of the GCPD HQ, adding another wing (along with some easy WayneTech upgrade points), and the mission structure in the weaker two stories is competent at the very worst. If you really loved Knight and have been avoiding all the DLC thus far, Infamy is probably worth checking out at some point -- even if it's the only thing you buy piecemeal.
Batman Arkham Knight: Season of Infamy plays out a little differently than expected, but at the end of the day, $10 for the DLC is worth it. Batgirl was $ 7 and it only lasted an hour and we were confined to a new area. At least, in Season of Infamy we are free to the huge open world of Gotham which at times could have you getting sidetracked. The villains, new locations and 2008 Bat suit are the main highlights of the DLC.
On the whole, Season of Infamy is a solid albeit short finale after six months of dismal DLC for one of the year's better games. Much like most of Batman: Arkham Knight's DLC, it's for hardcore fans of Gotham's cowled hero right now. The rest of us are better off waiting for a price drop.
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Official Batman: Arkham Knight December Update Trailer - Season of Infamy: Most Wanted Expansion