Top Critic Average
KLAUS is an impressive puzzle platformer that constantly defies the player's expectations. Building up mechanics only to break them, La Cosa Entertainment has crafted one of the most interesting platformers in quite some time.
Klaus is, in a word, brilliant. While it may not exactly win the hearts of those who don't like the 2D platformer style, it's an expertly-designed addition to the genre that creates a challenging experience without ever seeming insurmountable.
Klaus is a delightful platformer stuffed with thought-provoking dialogue and ingenious level design. Its difficulty curve and control options could have used some adjustment, but this is an overall remarkable title with plenty to offer to those looking for a fresh take on the genre
Klaus is a subversive, ingenious little puzzle platformer that shouldn't be missed by anyone who claims to be a fan of video games. The nods to common tropes in the medium serve as both a bit of cerebral humor and as the basis for some truly inspired bits of level design, and the presentation blends excellent sprite work with flashy film-inspired animation. Minor annoyances, like the touchpad feeling a bit cumbersome and some irritating audio design, shouldn't keep players away from this masterful little piece of gaming love.
Klaus is yet another example of the great 2D platformers to emerge from the indie scene of the last 10 years. Its interesting story adorned with well-crafted visuals and fun and varied gameplay is the perfect match for the genre. Despite some problems with its pace, it is highly recommended if some of your favorite games of recent years include Braid, Limbo, Super Meat Boy and Thomas Was Alone.
Review in Portuguese | Read full review
It's hard to not love Klaus. It's one of those games that sneaks up on you from out of nowhere and puts a big smile on your face because of how surprisingly good it is
Conventionally speaking, Klaus is a game like many others. It has some action, and a plot, and a few boss fights. But the way that it presents its story, and the way that the story is able to form a reflection of itself in the mind of the player, is unlike most games I've experienced. One might even call it bizarre. In the span of six to eight hours, Klaus goes from being a platformer, another title in one of the most universal gaming genres imaginable, to an experience well outside the realm of expectation. Players who want a simple platforming game will find a few twists on the old formulas, but those who are open to discovering a deeper meaning within games, specifically those who often associate themselves with a game's protagonist, will find much and more to enjoy with Klaus.
Overall Klaus is a solid linear, story-based platformer. Hardcore players of platformers looking for a challenge should look elsewhere. From a mysterious story to solid yet fun gameplay, Klaus is a game that should be enjoyable for anyone.
A solid debut title for La Cosa Entertainment, KLAUS looks good and tells its story very well. A bit too easy for seasoned players, which feels unrewarding, but still plenty to like about this quirky platformer.
One of the most inventive puzzle platformers in years thanks to the way it constantly defies expectations, but the story is nowhere near as interesting as the game design, and it goes on for far too long.
Klaus is a game that is simplistic and straightforward in its design and overall complexity, but that does not stop it from being a competent and well-made puzzle-platformer. The biggest strength of this title would have to be its sense of style offered by the writing for Klaus and K1, as well as the great, hand drawn visuals that creatively use mixtures of light, colours, and shadow in each level; combine that with the solid platforming and Klaus is certainly a title worth giving shot.
Klaus is a good game that takes too long to become so. The commentary baked into its narrative bleeds into the gameplay resulting in mechanics that are not provided enough nourishment to grow and an exposition that will lose many due to its over-commitment to delivering a message. The initial impression leaves a bad taste, and in a world where first impressions matter, this is difficult to overlook.