Krinkle Krusher is a game best played in short bursts, otherwise it feels repetitive very quickly. Despite the distracting voice acting and the early difficulty spikes, if you stick with it you can find that there is a solid game underneath, and plenty of fun to be had if you like the tower defence genre.
As a fan of the tower defense genre, there were high hopes for Krinkle Krusher, but the game was found lacking. Between the unimaginative gameplay, the stale humor, and the need to repeat levels so often to get the three stars, the title quickly becomes monotonous to the point of being annoying. Considering the repetitive nature of the game and the the game's relatively short length, its $9.99 price tag seems a bit high. The achievements aren't unreasonably tough, but unless you're in dire need of quick gamerscore (or you just love zapping little critters who are all mouth), you might want to wait until this one goes on sale before you pick it up.
In all honesty, this is a game to avoid.
Krinkle Krusher is a competent tower defence title with a colourful theme, but it's best played in short-bursts and doesn't really excel on the DualShock 4. There are some nice ideas here – we especially enjoyed the incentives to return to earlier levels once we'd powered up – but this is a straightforward experience at best, and, on the PS4 at least, it still has a few Krinkles that should have been ironed out.
Krinkle Krusher is a simplistic and generic tower defence game that is made worse by its use of its imprecise physical controls.
Krinkle Krusher is a bad game, in fact it's probably best to avoid it entirely. From the outside it wields the cartoonishly charming aesthetic of Cut the Rope, but a combination of painstaking difficulty spikes and poor upgrade system ensure that fire was there is quickly snuffed out.