Cold Darkness Awakened is a welcome change of pace to Rise of the Tomb Raider’s usual rhythms. Though its gameworld isn’t particularly interesting, it does a great job at escalating tension and resolves Lara’s fight against an infected horde with an explosive climax.
A pleasant diversion in horror style for Lara Croft's fans, although between locations already seen and a too modest difficulty.
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Cold Darkness is another fun DLC release, but again it’s one that won’t last players long. If you prefer to play these extra modes over and over again, it’s considerably worth checking out. Yet that’s the problem; these feel as if they should have been in the core game or in an extra menu or bonus mode at launch.
Cold Darkness Awakened is representative of the problem a lot of people have with DLC. That is “content” for the sake of content.
Cold Darkness Awakened has one or two noteworthy moments, but its very short run time doesn't justify its existence.
Rise of the Tomb Raider: Cold Darkness Awakened has a lot of promise, focusing on the strong stealth and puzzle mechanics that made the core game so popular, but unfortunately it fails to leave a lasting impression.
Taken by itself, 'Cold Darkness Awakened' is not a particularly convincing reason to purchase 'Rise of the Tomb Raider's season pass. For those who already own the pass, it’s not a bad way to spend an hour or two, but it probably won’t offer much more than that. It doesn’t offer enough freshness or gameplay to justify a separate purchase.