Top Critic Average
Speeding around colorful tracks launching missiles, dodging oil slicks, and earning coins is something we've seen countless times in the past, but TTR gets most of it right so it still feels like a race worth winning.
Table Top Racing World Tour is already a hell of an addictive little racer, but its long term charm completely relies on the online community – something that past history proves is a tricky proposition. It’s currently got just enough variety and draw to keep you going back for more, but it won’t be long before you find yourself exhausting everything the single player brings and that is when you’ll start looking for something extra. Should the online side really take off though, then, well, this could be a table top racer to challenge the very best.
Table Top Racing: World Tour is not a bad game per se, but it lacks the "spark" we felt playing classics of the genre like Re-Volt or MicroMachines. There's a lot of content to go through, tons of events and championships to win, but at the same time there's lot of repetitiveness, and the AI-controlled cars can be real jerks. The biggest flaw, however, is the lack of a split-screen multiplayer mode.
Review in Italian | Read full review
Table Top Racing: World Tour is a fun, challenging toy car racer that plays it a little too safe. the lack of local multiplayer is very odd but the online modes almost make up for it.
TTR makes me reminisce early school years, playing Micro Machines on Windows 3.1. It merges old fun with new graphics, giving us a game worth playing, but... Unfortunately it doesn't offer enough to entertain for long and it lacks all the aspects that will retain hardcore racing enthusiasts for longer than a few races.
Review in Polish | Read full review
If the idea of racing pint-sized cars around on gigantic-looking tabletop tracks sounds like a good time, you'll probably get more than your money's worth from Table Top Racing.
Table Top Racing: World Tour is a fun and intuitive arcade driving game developed by Playrise Digital. It offers us instant entertainment with a great price thanks to a variety of game modes and different vehicles that we can customize.
Review in Spanish | Read full review
From time to time Table Top Racing: World Tour can feel a bit mundane; like it's missing a certain je ne sais quoi. It's a game I keep coming back to though, playing the odd hour here and there between other titles, and with this approach I greatly appreciate its charm.
In the end, Table Top Racing: World Tour is fine. The physics can be wonky at times, and the upgrade system is laughable given the large coin payout per race, but the racing itself is solid enough that a few people will be able to overlook those flaws. It's a solid single-player experience due to the game's overall length, but with inactive multiplayer community, it becomes a tough sell. It's cheap enough that people who don't normally play multiplayer in their racing games won't mind anyway, but for those looking for a more complete arcade-style racing experience on the Xbox One, World Tour falls squarely in the middle of the pack.
While Table Top Racing: World Tour is a wonderfully designed racer, the lack of local multiplayer does hold it back from reaching its full potential as a party game - most of the fun of the genre is removed when there is no way to see or hear the reactions of the opponents when they fall into the malicious trap laid out for them. The campaign will at least last for a while, however, giving it some hours of fun and plenty of value - and who doesn't enjoy the charm of toy cars driving around in a sushi restaurant?
What we’re left with is a competent arcade racer that plays just as well as it looks. However, wrapped around this refined core is a layer of overly familiar tracks that do little to sell players on TTR’s core premise. Weaving in and out of humongous aerosol cans, dinner rolls, and sushi platters is a fun novelty but fails to add a dynamic worthy of praise outside its obvious aesthetic application. Although very enjoyable in small doses, Table Top Racing: World Tour doesn’t carry quite enough substance to make it past the finish line with flying colours.
Table Top Racing: World Tour’s transition to PC was a disappointment for me, especially since the things that inspire this game should have made it such a blast to play.
Credit where credit is due, the stylised versions of real cars do look impressive and details such as the shadows from the cars and spare wheels flapping around on the back of the RVs are nice
While Table Top Racing: World Tour Nitro Edition introduces new content not present on other platforms, it still comes short of feeling like a good racer. The sense of speed isn’t there, the tracks are inspired but get dull fast & the core gameplay just isn’t fun.
For what could be an exciting arcade racer Table Top Racing: World Tour fails to make an impression. It's an acceptable racer but it does little to distinguish itself leaving it feeling standard and boring.
Table Top Racing: World Tour feels like it could be a fun multiplayer battle racer, but it falls flat. The gameplay seems stuck in first gear, the races are too quick and easy, and – most damaging of all – the game has no real personality of its own. Sure, it'll probably provide you with a cheap thrill for 10 minutes or so, but look any further, and you'll realise that this is just the chassis of a far better game.