Top Critic Average
Graphically, The Solus Project is great. The atmospheric events were particularly nice, with the stars, weather, and astronomical events lending a very real feeling of loneliness to the whole affair.
The Solus Project is a survival game that mixes exploration with an entertaining space science fiction narrative. The player is the sole survivor of a spaceship crash, trapped in an unknown planet with a hostile climate, and needs to find food, keep a good body temperature, and seek shelter during various climate changes, while searching for a way to establish contact with the rescue team. To make matters worse, soon the player discovers that s/he may not be alone on this planet. Despite being developed by a small team, the game is surprisingly vast, with large areas to be explored and hundreds of secrets to be discovered, providing many hours of fun for a very affordable price.
Review in Portuguese | Read full review
In the end, The Solus Project is a fascinating game that is more about exploration than survival. Even if you aren't grabbing every scrap of paper and reading every carving, the story is gripping and the desolate world is something you can't help but want to explore. The surprises are great, and the game looks and sounds excellent. It would've been nice if the game placed less of an emphasis on the survival elements, especially since what's here won't satisfy fans of the genre, but as a whole, this is a game that's worth checking out for those who don't mind forgoing combat.
If you have been looking for a reason to dust off that PlayStation VR headset, then don’t miss this game. The Solus Project came crashing down onto PSVR to show developers how to really utilize the system.
With all its immersive graphical beauty, The Solus Project is a great survival experience game. While it does have some bugs, it is an immersive experience that looks great on PS VR – there is something great about standing on the beach watching a meteor shower or jumping into a pool of water in pitch black darkness. There is so much to explore that you'll be spending many hours on this alien planet.
The Solus Project is a nice looking survival adventure. We are stranded on a planet that can sustain life. We discover stories of its past habitants and try to enable rescuing ourself. It's quite good, but buggy game.
Review in Polish | Read full review
Exploration, survival, crafting, puzzles. In The Solus Project none of these elements touches heights of excellence, but otherwise the game is not bad at all.
Review in Italian | Read full review
The Solus Project may not be at its best with the PSVR, but the game is worth playing in its standard mode on the PS4 thanks to the solid story that is wrapped around this survival/crafting game.
A fun survival simulator on an alien world filled with secrets, only let down by a lack of focus and small immersion breakers that build up over the course of the game.
The Solus Project is a moody title that blends exploration and light survival with stunning graphics and voice acting that is out of this world. Though exploration is a key driving factor in The Solus Project, the real gem is in the audio design; muting the game and running throughout the wet environs of Gleise-6143-C is a completely different (and worse) experience. While the map and littered lore are core bits to The Solus Project, the audio is what makes this a title that many gamers will thoroughly enjoy. Unfortunately though the strange mix between light survival, exploration, and moody lore-driven walking simulator means that while each genre is individually a strong case for a solid game, but together they seem muddied as the game progresses.
The Solus Project is definitely a game to stick with, The longer you're in it, the more you will get out of it, it's similar in vein to VR's other explore-em-up Robinson the Journey. However, even though there are no giant dinosaurs to gawp at the story and the imagination this world conjures up make this a better game, in my opinion. I just wish I wasn't bogged down having to manage the very things that keep you alive.
The Solus Project ends up being somewhat of an anomaly with its version of survival and exploration gameplay. On one hand, the environments and setting are absolutely incredible and it becomes a world I want get lost in. Unfortunately, it's hard to recommend due to the cumbersome controls, unintuitive UI, and poor optimization of inventory management.
From a conceptual standpoint, The Solus Project is fascinating. The sense of scale is amplified in VR, especially the fantastic skyboxes that cycle between day and night, massive planets in rotation around you, and the ferocity of the elements. That feeling of being stranded in an alien landscape, needing to survive, and needing to explore to complete your mission are a heavy weight from the drop. Where The Solus Project fails is in gameplay mechanics and puzzle psychology. Overly ambiguous controls and solutions meant that most of my playtime was a campaign of frustration and overcoming meaningless obstacles. The Solus Project is a game that I wanted to like, but every time it did something redeeming, I could be certain that another gameplay frustration was just around the corner.
A flawed take on the survival adventure template, The Solus Project's subpar execution ultimately undermines the few moments of true enjoyment that it occasionally provides.
The Solus Project is poor survival game that plays far better as a walking simulator. The lack of any guidance in controls and direction will leave you feeling clueless on how to proceed throughout. The environments are bland and barren, and although the weather and day/night cycle offer some positives, they're all ultimately overshadowed by the game's negatives. To top it all off a below par PlayStation VR option and a large number of bugs turn what could have been a good survival title into a disappointing one.
Janky, ugly and unpolished is the best way to describe The Solus Project. It had a noble idea of combining the walking sim narrative game with survival simulation stats, and on paper this is a concept that definitely has appeal. It is too bad that this was executed so badly, and it can all be attributed to failing to get the fundamentals of control and playability just right. The simple act of moving in standard mode is an agonizing slog, and god help the poor soul who tries to contend with incomprehensible VR controls. This is great for anyone who loves to torture themselves.