Tom Clancy's Ghost Recon: Wildlands
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Critic Reviews for Tom Clancy's Ghost Recon: Wildlands
Beautiful yet callous, Wildlands is a serviceable open worlder with strong co-op that doesn't quite put the Ghosts back on the map.
Ghost Recon: Wildlands offers an incredibly expansive open-world shooter with plenty of customizations, but shines brightest when players have three friends along for the ride.
With no competitive multiplayer in the game, Ghost Recon Wildlands focuses on giving a massive open world for you and your buddies to explore. With a disjointed narrative experience, great visual and audio design, solid shooting and stealth mechanics, Ghost Recon Wildlands offers a perfectly functional and fun co-op experience that is fun to play in short bursts. Ultimately though, the game becomes boring and repetitive due to it massive world, which is devoid of fun activities to engage the player with. It does not feel like a Ghost Recon game and could have been a new franchise on its own. Just like The Division last year, this is a game that had a lot of promise, and although it has its fun moments, feels like a missed opportunity.
This huge, wide-open shooter constantly shows its flaws in its mission variety and vehicle physics, but its strong, sandbox-style gameplay and seamless co-op kept me coming back for more madness. If you must repeat experiences over and over, you could far worse than helicopter chases, assassination missions, or drug busts gone wildly wrong.
Not worth it as a solo adventure. In co-op, Wildlands is an enjoyable stealth romp that too often gets in its own way.
A stunning open world, brutal combat, and deep customization combine to bring Ghost Recon roaring back from the dead.
A game best experienced with friends, Wildlands is a surprisingly long adventure that gives players a lot of tools for tactical experimentation. Solo play is viable as well, but with by-the-books companion A.I., your strategic options are more limited
Wildlands wants to be both an ultraviolent cartoon and a grounded, ripped-from-the-headlines thriller. It can't do both, and it's much better at being silly and absurd. The mechanical experience of it is as freewheeling a sandbox as I've ever seen, but the frame, the tone and the script weigh it down like an anchor.
Industry Coverage
Ubisoft Delays Three Games Into Fiscal Year 2020-21 Window
Ubisoft has announced to its investors that financial forecasts have been tempered due to Ghost Recon Breakpoint's poor reception and their decision to delay three games.
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