Top Critic Average
In the end, Breached is just too small in every aspect to feel satisfying. I’d love to see this fleshed out into something with more ambition and more purpose. As it is, even at the reasonable price of $7, it feels too fleeting.
Breached is a fun little game that derives a good portion of its charm from its minimalist and mysterious story. The drone sections are fun, particularly in the beginning, and there’s just the right amount of strategy involved in the choices you make. It does get a little dull after the first playthrough, and you can theoretically beat the game in less than 90 minutes, but at £4.49/$6.29, it’s still a cheap little bite-sized game that’s likely worth your time.
With a length about that of a major motion picture, and a price to match, is Breached worth the cost of admission? It's a game that feels like an amazing demo for a full length title that never came to be. The building blocks are there for a better game. A more compelling narrative, or one better told could have really lifted what is on offer. Breached is good and pretty. There's just simply not much of it, and it never convinced me it was worth the grind to unlock all of its secrets.
Breached is plagued by a litany of errors and missteps, some of which strike at heart of its gameplay in a manner that may render it inadmissably flawed for some. It’s testament, then, to the stunning world design, the mystique of the story-telling and the strength of the conceit that I found Breached, in its better moments at least, not only enjoyable but gripping.
The controls are really slick, with the feeling of isolation very much apparent. But, the pace of the game accompanied with its limitations do weigh heavy on Breached.
...I find it difficult to actually give this game a recommendation, as I had a hard time even bringing myself to play through it. I would highly recommend checking out the soundtrack, though, as it is legitimately excellent.
The developers technically made a smart design decision by limiting the player's available timeframe to eight in-game days (or a couple of real-world hours), because it facilitates unlocking all the endings through multiple playthroughs. However, those eight days are so incredibly dreary and underwhelming that most players will be immediately discouraged from doing so. Considering that only a new form of disappointment awaits at the end of each path, however, that's probably for the best. The commitment to a unique, indelible atmosphere in Breached is admirable, but it absolutely cannot carry the entire experience, especially not when the rest of that experience is so dry and under-realised.