Breached wants to evoke the sci-fi survivalism of The Martian but fails to get off the ground.
Breached's storytelling is strong, but its mechanics wear thin
Breached is a fun little game that derives a good portion of its charm from its minimalist and mysterious story. The drone sections are fun, particularly in the beginning, and there’s just the right amount of strategy involved in the choices you make. It does get a little dull after the first playthrough, and you can theoretically beat the game in less than 90 minutes, but at £4.49/$6.29, it’s still a cheap little bite-sized game that’s likely worth your time.
Breached is a game that wants you to play it again and again, but doesn’t provide enough reason to do so.
In the end, Breached is just too small in every aspect to feel satisfying. I’d love to see this fleshed out into something with more ambition and more purpose. As it is, even at the reasonable price of $7, it feels too fleeting.
Breached is a game that offers polished graphics for gamers to explore in the drone segments, but as the gameplay doesn't offer much challenge as it progresses.
With a length about that of a major motion picture, and a price to match, is Breached worth the cost of admission? It's a game that feels like an amazing demo for a full length title that never came to be. The building blocks are there for a better game. A more compelling narrative, or one better told could have really lifted what is on offer. Breached is good and pretty. There's just simply not much of it, and it never convinced me it was worth the grind to unlock all of its secrets.
Penning logs, navigating maps, and analyzing my findings in the lab menu felt like authentic and really immersed me in the experience.
The story is well-written and the exploration sequences compelling, but Breached is too short for either to get the development and depth that they deserve.
A budget-priced experimental title whose success lies in its narrative over its game design.
Smooth and immersive play elements conflict with a short campaign, limited replay value, and a poignant but shallow story.
The developers technically made a smart design decision by limiting the player's available timeframe to eight in-game days (or a couple of real-world hours), because it facilitates unlocking all the endings through multiple playthroughs. However, those eight days are so incredibly dreary and underwhelming that most players will be immediately discouraged from doing so. Considering that only a new form of disappointment awaits at the end of each path, however, that's probably for the best. The commitment to a unique, indelible atmosphere in Breached is admirable, but it absolutely cannot carry the entire experience, especially not when the rest of that experience is so dry and under-realised.
The controls are really slick, with the feeling of isolation very much apparent. But, the pace of the game accompanied with its limitations do weigh heavy on Breached.
Breached is an amazing Sci-Fi novel or film in the making, however as a video game struggles to keep attention through its boring fetch quest gameplay style.
There's much beauty in Breached, but it's hidden behind a frustrating and unnecessary skill trial.
Review in German | Read full review
Breached has that decidedly intelligent-independent feel and ultimately doesn't disappoint.
...I find it difficult to actually give this game a recommendation, as I had a hard time even bringing myself to play through it. I would highly recommend checking out the soundtrack, though, as it is legitimately excellent.
Breached falters and is unable to take complete advantage of an intriguing premise and gameplay ideas.
Breached is plagued by a litany of errors and missteps, some of which strike at heart of its gameplay in a manner that may render it inadmissably flawed for some. It’s testament, then, to the stunning world design, the mystique of the story-telling and the strength of the conceit that I found Breached, in its better moments at least, not only enjoyable but gripping.