Top Critic Average
Shiren is not for everyone. Anyone craving an accessible or user-friendly RPG need not apply. Fans of challenging rogue-likes, however, should snatch the game up immediately.
This may be an entry in a highly specialized and generally unfriendly genre, but you'll be hard-pressed to find a better example of the type. Heartless, demanding, infuriating, yet seemingly boundless in the depth of its content and mechanics, the latest Shiren the Wanderer adventure wraps taxing game design in just-one-more replay appeal. Think of it as the Wolverine of console roguelikes: It's the best there is at what it does, and what it does isn't very nice.
Shiren the Wanderer is one of the finest rogue-like mystery dungeon game in recent years. It features a challenging difficulty but with an addicting gameplay that results in the players spending countless hours in the game trying to get the best loot.
Shiren the Wanderer - The Tower of Fortune and the Dice of Fate is amazing. It’s hard, it’s challenging, it’s a Roguelike. While there are many features present in order to help out Shiren and Koppa, none of it matters if fate has other plans. Careful consideration of actions is just as important as making proper preparations but above all else, it’s ok to run away sometimes in order to come back with better equipment and beat the crap out of whatever made you run away in the first place.
Shiren The Wanderer: The Tower of Fortune and the Dice of Fate is one of the best roguelikes available on any platform and it happens to have some of the best pixel art I’ve seen in a long time.
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate is an old school roguelike JRPG with a ton of replayability and a great visual style. With its randomized levels, densely related mechanics, and deceptively simple combat, it’s a game that still manages to be fun even twenty hours in.
Though I wouldn't consider it the best entry in the series, I absolutely enjoyed my time with Shiren the Wanderer: The Tower of Fortune and the Dice of Fate. It's a beautiful, challenging quest with a pleasing soundtrack I wouldn't mind having in my iTunes. With all the love I have for it in mind, I don’t know if I can recommend the game to anyone who isn’t already familiar with the series. Even if you’ve played the Pokémon Mystery Dungeon spin-offs, this is another beast entirely. It’s a game you can play for 20 hours and feel like you didn’t make any progress at all. That’s a type of punishment some gamers just can’t handle. For me, it’s a type of punishment I can’t get enough of.
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate is an excellent starting point for players looking to get into rogue-likes. Its grueling difficulty combined with the satisfying gameplay hook loop of failing and getting up to fail again is addicting (oddly enough).
Been yearning for something a little more challenging and unforgiving than usual? Shiren the Wanderer: The Tower of Fortune and the Dice of Fate might just satisfy your craving. Polishing up the Mystery Dungeon formula, Spike Chunsoft’s latest entry in the roguelike series has all the procedurally-generated dungeons, randomly-dropped loot and tough monsters you could ask for. You might not want to play it for long sessions, but that makes its place on Sony’s portable all the more appropriate, and the appealing simplicity of its game design makes it perfect to pop out whenever you’ve got some free time.
Thanks to a dynamic and challenging play experience, there are plenty of reasons to get back up after you meet your untimely end in Shiren the Wanderer. Fans of this genre know exactly what they’re getting into and fans of RPGs in general may find the formula fresh, fast, easy to pick up and exciting to play. The lack of online support may render the co-op useless for many, but even without it the game’s rather enjoyable.
“Shiren the Wanderer: Tower of Fortune and Dice of Fate,” is a classic either-or proposition. You either get it or you don’t, with rarely any middle ground in between. Folks who don’t like retro roguelike gameplay will find the dungeon crawling tedious, outdated and unforgiving. Gamers who appreciate old-school roguelikes, however, will love its sprite art and the diverse challenge the game provides. If you have a soft spot for classic dungeon crawling, you’ll be quite pleased after rolling the dice on Shiren.
While every defeat is crushing, each victory is absolutely invigorating. The promise of such satisfaction upon reaching the end of a dungeon drives you to press onward
Not as many people will play Shiren the Wanderer as should play it. It’s a niche franchise that is presented in such a way that will only ever appeal to a niche… and for whatever reason it’s exclusive to the PlayStation Vita, which is an intensely niche console in its own right these days. But it is also a fundamentally worthy game that boils the roguelike genre down to its most appealing gameplay loops, and is a good, pure, no frills take on an enormously addictive formula.
Shiren the Wanderer may have a long subtitle, but it’s the smallest nitpick I could provide of this otherwise fantastic rogue-like. It’s the proper way to reintroduce the lesser classics to a new audience, and in a way that everybody’s familiar with. There’s no hardcore pandering here, just good plain fun.
What I was hoping for when I booted up Shiren the Wanderer was another anomaly – a title in the roguelike genre that I would enjoy, and that wasn’t what I found. Instead, what I got was a fairly standard entry in the genre- crafted well by a developer that’s been making these kinds of games for years, and even though I did not find the title to my tastes, I could easily see why someone else might.
Shiren's latest adventure is a rewarding one. It offers up an enjoyable dungeon crawl, one that is not only challenging but also surprisingly inviting. Just don't expect it to feature constant progression, as players will fail far more times than they succeed.
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate sticks to the roots of the rogue-like genre completely. It is no-nonsense, and gets to the action right away, and, from managing the depleting health, the random floors, and ever present death wipe-out, fans will feel right at home. It does not do anything new to soften the blow for players that are not familiar with the genre, and for that reason will only have a niche appeal. However, those that do enjoy all this will find it to be an above average romp which will give them many hours of enjoyment trying to beat it.
Those looking for an interesting Roguelike that focuses on RPG mechanics alone will love Tower of Fortune, while those who need more substance in their RPGs will find moments of boredom and confusion.
At its heart, this is a game for the masochist players who, like me, keep trying to reach just one level further. Sure, we’ll be slaughtered, and there’s little we can do to fully prepare for every enemy that finds our soon-to-be-rotting corpses on the battlefield. But there’s something still cute about how dangerous an overpowered shadowy beast can be. I literally cheered when I survived my first night cycle (and was immediately slain in the daytime), but then I started back up again from the beginning, no progress having been made. This genre is almost a fetish for certain players, and this game presents as fervent an example as any can be. And that’s honestly its downfall, because it’s otherwise a good kind of challenging. I just wish it could feel like there was no way to get “good” at the game itself. You know, make it more "fun" instead of an instrument of pain tolerance.