Destiny: House of Wolves Reviews
As expected, House of Wolves sticks with the pack when it comes to story missions, strikes, and new multiplayer maps, but it still represents a point in Destiny's life where Bungie has tried to push things forward, attempting to leave behind the mistakes of the past in the process. Both Prison of Elders and Trials of Osiris are welcome additions to the formula, and are the real reasons to invest in the DLC – even if the asking price remains a little too steep and the title's core problems persist.
House of Wolves doesn't reinvent Destiny and might not appeal to people who aren't fans, but those who haven't picked the game up in a while will find a lot of new activities here, and those who play daily will have a lot more options for their continuous grind toward higher levels and coveted loot. The story is finally coming together, and House of Wolves sets the game up for bigger, better things to come.
House of Wolves is the most fun I've had in Destiny since launch. If grinding wasn't your thing--there's less of it now. If you wanted a horde mode--there' Prison of Elders. If you're better than me at PVP--there's Trials of Osiris. House of Wolves packs plenty of fun for all of Destiny's players.
It's always been easy to be optimistic with Destiny; the game almost enforces it. But this side of two expansions, it's difficult to know what we are looking forward to. There's plenty to suggest that the formula is set, the slow trickle of content constant. The arrogance of Destiny has been to assume that it is already an extended universe, already a franchise before it has earned that right.