Top Critic Average
Developer: Gaslamp Games, Inc.
Genres: Simulation, Strategy
But be wary - every colonist is a unique simulated individual with their own personality, motivation, secrets, and peculiar desires which must be satisfied lest they invite Terrible Consequences ranging from occult rituals to delicious cannibalism.
Clockwork Empires: 2016 October Launch Trailer
There's a lot to love in the way Clockwork Empires attempts to break up the construction sim framework with Lovecraftian creatures and almost assured destruction, but it often takes too long to get to the best parts and fills that time with dull busywork. For most of the hours spent, it's largely a standard colonization simulator that's hampered with an unwieldy user interface and weak AI.
I like the game at CE’s heart, but interacting with it is simply unpleasant. Were it slick and reliable perhaps I could bear its extreme micro-management and unhelpful UI, but the fact is that it’s currently strewn with technical errors, most of which boil down to, once again, build orders not happening. Meteor storms, cult outbreaks and merman invasions are its highlight, yes, but ultimately they are just colourful interruptions to a deeply frustrating normality.