Steven Ritz
Boundless is such an ambitious game that seems to know how to make the end game fun, but it puts it at more than an arms reach away.
MotoGP 18 is impressive, as all of Milestone's games are, but that doesn't always translate to fun for general audiences. This title is a must have for serious Grand Prix fans, but lay people like me it comes off as overwhelming with a tedious learning curve.
The game delivers the farming experience it promises.
I enjoyed Total War: Arena more than I thought, but I'm not sure if it has enough carrot at the end of the stick for me to keep playing long term.
… always being in the action and not drowning in my own failure for too long was actually a good thing.
Despite the color shields implemented in singleplayer mode, I still enjoyed Full Metal Furies. The written dialogue between characters is good for a chuckle and keeps things lighthearted amidst the chaos.
It's not that I didn't like playing Aces overall, I'm just frustrated because I can see a great game underneath the clutter of skill lines and odd design choices.
After completing the story, I felt like I had sat down to watch a movie rather than play a game but I got to control the pace if only a little.
Aztez certainly is a fun game and very quick to the action, but I felt the tactical layer hid too much of the great brawler underneath.
Astro Boy: Edge of Time is a fun and functional CCG, it just doesn't do a whole lot to stand out from the many other like it.
I commend the developer for taking on such an odd corner of literature and creating a unique story inspired by a Bohemian author.
Despite the simplistic part-time job mini games and the randomization of being able to upgrade tools, Trio of Towns hits all of the main points to have a successful daily game loop.
The physics engine in Ride 2 is one of the best I’ve seen in any game, racing or not.
Aside from the stunning, fully animated cut scenes, the visuals feel right out of the PS3 era, if not earlier.
The first Dishonored title offered levels with multiple paths, but the recent iteration takes that concept and runs with it.
Respawn Entertainment did just that with Titanfall 2; they turned the ideas and mechanics from the first game into an even better experience.
Laborers are the most basic pawns and must be assigned to Overseers to be effective.
Many years later I find myself reviewing Crazy Machine 3, a game that strikes hard at my nostalgia chord.
Each freelancer also has unlockable mods for their skills that you can configure before each round.
Headlander is an enjoyable experience that shouldn’t be overlooked, especially if you like the Metroidvania style of games.