Top Critic Average
"Lethal VR is a neat simulation that provides mostly accurate representations of a virtual reality shooting range. The tracking works perfectly, except for throwables, and the sound effects bring a nice but minor touch to the realism. The many easter eggs were also enough to make me smile. It's just that those references went as far as the game's total content, which isn't much. You'll blow through this title in about an hour and anything after that is all about achieving better scores on each level. Still the price point is fair and Lethal VR is another great addition to our PS VR libraries."
Lethal VR’s lack of Global leaderboards means your high score chasing is restricted to local friends and family, but there’s still plenty here to keep you from taking your headset off.
In all, Lethal VR isn’t an experience that will change your life like some VR games claim to do but it’s so easy to get lost in as it blurs the lines of reality, whilst being extremely entertaining.
There’s a lot of fun to be had with Lethal VR on PlayStation VR. With its price tag set at a reasonable £9.99 it’s worth picking up if you’re a fan of shooting gallery games. It’s a slick package that has lots of interesting elements, even if the Move controllers hinder some of the challenges and the lack of an online leaderboard does limit its replayability. You’ll be able to see everything the game has to offer in two to three hours, but it’s a fun ride.
Though an ambitiously modest venture, Lethal VR nonetheless hits all the right targets when it comes to fashioning a compelling arcade blaster stuffed with enough engaging score chasing activities to keep players busy for a good while.
It’s hardly revolutionary, but there’s something compelling about Lethal VR. Its guns pack a weighty punch, its challenges are broad and varied, and its scoring mechanic compels you to take just one more turn.
It’s hardly complex and far from essential, but Lethal VR is a fun and polished romp while it lasts. Shelf life may be a concern, but the minimal setup time needed makes Lethal VR easy to slip into whenever in need of some brief ballistics training.
A single miscalculated shot, whether from your own poor judgement or the game’s inability to stabilize your aim, can mean all the difference when trying to complete each stage’s challenges without shooting a grandma in the head.
Lethal VR is a short fun for Fans of shooting ranges but the lack of content and optimization of the PS VR Version makes this game really hard to recommend.
Review in German | Read full review
If Lethal VR has any real faults, it is in its absurd price. With around only 30 missions, which can all be beaten in about an hour, there is just not enough content to warrant the asking price. However, what Lethal VR does, it does well. The game shoots straight and doesn't falter... It just doesn't have many rounds in the barrel.
Lethal VR fails to dial up the phasers from stun to kill, a decidedly less lethal experience on PlayStation VR than its original Vive counterpart. It has a really fun arcadey core that could make for some great quick VR shooting gallery moments, but is hamstrung on PSVR by a tightened field of action and piss-poor accuracy using the Move controllers. Lack of any real stats outside of local high scores limits replayability and I was happy to delete it off of my PS4 after only an hour and a 100% trophy list, feeling no real desire to revisit the range. I’m a huge supporter of VR, but Lethal VR on PlayStation VR feels like the kind of rushed and gimmicky experience that could end up doing more harm to the medium than good.
Lethal VR actually did work as a shooting range, as I discovered with other games. It's just that, as a game, there's not much else, and what's here is dragged down by glitches and repetition.
Lethal VR is a simple arcade experience that’s probably best tried on the HTC Vive. The PS VR experience, while offering some cool challenges and the ability to try out a bunch of different weapons in VR with PlayStation Move, is lumbered with tracking issues and a short overall length. If these issues can be patched out, it may be worth a pick-up to see what 1:1 gunplay is all about in VR.