Top Critic Average
All things considered, I do think this is one of Telltale's better episodes, even if the illusion of choice quickly fades away with failed QTEs and a story we're no longer in control of.
Guardian of Gotham is a solid episode, but outside of a few little flashes, doesn’t excite or intrigue me as much as what went before. I’m torn on whether or not I like the Joker’s appearance, it doesn’t have time to really linger too much in the moment, and ultimately, it’s just one of those episodes that takes you part way on a journey without getting you to your destination.
Aside from the few technical issues we mentioned, the game was top notch as always. It seemed longer than other episodes. We have yet to play episode 5, but a friend and fellow gamer told us that episode 5 is one hour long. The episodes were said to be 20 minutes long. Episode 3 was easily half an hour. So be prepared to have a good amount of time set aside come episode 5.
Overall I'd say the game remains stable. There's not much point to doing ranking for individual aspects, but in comparison to Episodes 1-3, the story takes a small hit this time. However, replayability gets a nice boost for sure and a couple small tweaks introduce just enough variation to the mix to give gameplay a small upward adjustment.
This is the best episode so far for this Telltale series. The story never stops advancing, action is present, investigations are not too long and it really puts the pieces in place for an explosive finale. Can't wait to see how everything will wrap up!
Fans of all things Batman: if you have not yet checked out Batman: The Telltale Series, now is the perfect time to do; it gets better with every episode. Episode 4: Guardian of Gotham shows a Bruce Wayne fighting a war for Gotham on two fronts: the war in his mind and the physical war against the Children of Arkham. Thankfully, Bruce can always rely on his wits to get him out of a jam, because, thanks to newly-aggressive enemies, he can no longer put his full trust behind his tech and gadgets. With less of an opportunity to wear the cape and cowl of The Dark Knight, Bruce is perhaps the most vulnerable he has ever been in this episode. Telltale has humanized Bruce Wayne/Batman, making him seem like less of a super hero and more of an Average Joe, which isn’t a bad thing, as it makes him far more relatable.
If Guardian of Gotham tense atmosphere and hard choices are anything to by in this penultimate episode, then Telltale is on the verge of delivering the definitive Batman story in video game form.
Episode 4 brought back what I enjoyed about the series. The plot and characters were more interesting, and the choices were tougher with bigger ramifications. The villains are actually evil in this episode, and the pressure for everyone is pushing to an explosive conclusion. No one walks away from this unscathed, and that is how I like it. If episode 3 let you down, episode 4 will pick you back up.
Batman: The Telltale Series – Episode 4: Guardian of Gotham follows up nicely on the plot twists and themes introduced in Episode 3, providing Batman with his darkest and most challenging video game story yet. The proceedings border on unpleasant at times, but then again, it's Gotham we're talking about here.
Batman: The Telltale Series' fourth episode successfully avoids the pitfalls Telltale's penultimate episodes usually have, Guardian of Gotham is another great entry in to what may end up as Telltale's finest hour.
Adrenaline and the strength of Bruce's will are at the core of Episode 4, which is shorter than the previous episode, but more action-packed and enjoyable. Will Episode 5 live up to the high expectations generated by the well-crafted first four episodes? It's up to Telltale.
Review in Italian | Read full review
This episode felt as if it was actually shorter than the previous three episodes, but it probably had more to do with there being less exposition to take care of since we’re only an episode away from the end. I look forward to playing City of Lights to see how it all ends, and I hope that a second season is in the cards because I’ve had a lot of fun with what Telltale Games is doing with the Batman license.
"Guardian of Gotham" is some of Telltale's best writing to date. It masterfully paces several dangling story threads into one tightly delivered penultimate episode while also seeming to build the greater Bat-verse for future seasons. It's exciting and uniquely theirs at this point.
Despite the abrupt ending in Guardian, Batman: A Telltale Games Series has been one of the most consistent works the developer has put out to date. I still get the occasional audio or jerky animation issue on PC, but at least on my machine, nothing in the first four episodes rang any major alarm bells. With just one chapter left, I think you're in the all clear for going all in on this.
Batman: The Telltale Series - Episode 4 might take a different narrative path than most players would expect, but overall it works well. While the Children of Arkham story kind of takes a backseat, what is presented here is engaging and fun. It also does a good job of tying up a couple of its many loose ends, and setting up for a climactic finale in the next episode. However, the minor technical issues that have been present since the beginning are massively exacerbated here, to the point that they impact the enjoyment players can have with the game. Perhaps after an update is issued things will get better. Hopefully the final episode is crafted with more care.
While it may mark a slight bump in the road, Episode 4 nonetheless still offers plenty of great action and suspense that builds on what has been offered so far, and with only episode to go I’m still looking forward (more than ever) to see where the path leads in the finale to Bruce and Batman’s story.
Clocking in at about an hour and a half, episode four did what it had to do to drive the story along without overstaying its welcome. While I would have liked a little more explanation from one of the plot points that was skimmed over way too quickly, Guardian of Gotham was otherwise a prime example of Telltale’s character development and relationship expertise.
While the problems of previous episodes in regards to the slow story and the lack of influence on it based on the choices made remain, Batman: The Telltale Series - Episode 4: Guardian of Gotham is considerably more enjoyable. As is often the case with Batman, the villains end up stealing the spotlight here, and seeing both Cobblepot and Two-Face truly come into their own is superb. Then the finale delivers a decent cliff-hanger, and a branching option to set up the final episode. Maybe Telltale can pull this back after all!
Something is off in the fourth episode of Telltale's Batman series, which is the first episode that didn't ensnare me with its unique take on the Batman mythos. With that being said it is still worth playing if you've already invested yourself into the series.
A good but not great episode, Batman: The Telltale Series - Episode 4: Guardian of Gotham is not quite as strong as the last couple, but it sets up the stage for a climactic finish and does suffer from some of the usual problems that other penultimate episodes in Telltale Games' titles experience.
"As the story of Telltale’s Batman series draws toward a close, Guardian of Gotham displays the problems inherent with some of the series’ structural techniques. It’s far too easy to act in a way and make some choices that will spread your investment all over the place, which doesn’t happen if you pick a clear path with clear goals and stick to it. This isn’t something that’s easily done over the span of five months. Nevertheless, some lazy writing aside in regards to some trivial matters, the episode is enjoyable, has a lot of colorful characters and builds up the finale in a way that could prove interesting, as you confront one of two antagonists. It remains to see how well it succeeds next time."
I may not have been impressed with Episode 4: Guardian of Gotham, but it leaves a lot of mystery surrounding The Joker and his motives. And with this, I hope Episode 5: City of Lights can prove that the season will close with an intense and thrilling finale.
While this is the weakest episode in Batman’s Telltale series yet, my investment in the unpredictable, multi-layered plot hasn’t wavered, thanks to the critical state of each of Bruce Wayne’s relationships. Episode four’s first act felt like it was just filling in time for the season finale, but some conflicts have still been built upon, including showcasing how the people of Gotham are reacting to the intense political climate. I’m still excited to jump into the season finale - especially to see the consequence of the series’ weightiest decision.
This review will contain spoilers for all previous episodes and the current episode of Batman The Telltale Series. Here are our previous reviews for episode 1, episode 2, and episode 3.For everything that Guardian of Gotham does right, it makes all the wrong moves to get there. The story reaches a precipice of intensity after a very slow burn over the last three episodes, and the dire situations at hand seem impossible to resolve within a single finale, with far too many threads left open after the conclusion of this penultimate episode. I really wish that the story had built to this level of intensity much earlier instead of waiting this long, but it’s great to finally see this Batman tale coming to fruition with real stakes for the dark knight, even if it has to come through forced storytelling and a poor use of the engine.
Batman – The Telltale Series Episode 4: Guardian of Gotham definitely has a lot of good going for it, being a part of one of the best series Telltale Games has crafted to date. But it is definitely the weakest episode up to now for this otherwise stellar game.
This is the worst episode in a great season, but it doesn’t seem as though it’ll tarnish the entire package too much. It’s inoffensive at best but feels very much like a way to artificially extend the story without any real substance.
Guardian of Gotham continues on downward trend of this rickety episodic series. The script is sometimes too hasty, full of omissions, insignificant moral choiches and insipid plot twists.
Review in Italian | Read full review
Given how strong the writing has been for the previous three Batman episodes, I’m still incredibly excited to see how this whole season will wrap up. Unfortunately, Guardian of Gotham didn’t really do much to make me more excited.
The writing team is doing a decent job with the direction and script of 'Batman: The Telltale Series', but the severely strained engine rears its ugly head at every opportunity. Telltale's formula and tech both are very familiar by now and have their flaws, which we've been able to overlook for the sake of an otherwise enjoyable story. The lag has nearly reached a critical mass, however.
The ball that is given to the Caped Crusader in Batman: The Telltale Series - Episode 4: Guardian of Gotham initially looks the most interesting yet; however, he takes it… and does nothing with it. Once again, this feels more like "another day in the life of Bruce/Batman" rather than an epic superhero story, with an exciting beginning, a riveting middle, and a dramatic finale - which, after the mediocrity experienced so far, makes hoping for the latter to be any good quite hard.