Crystal Rift is far from an enjoyable experience, with cumbersome controls, lacklustre visuals, and poor enemy AI. The entire experience gets very tiresome very quickly, and with the ever increasing expectations for great quality games, this just doesn't cut it. This rift would be better left unexplored, unless you think you'd enjoy its torturously repetitive depths.
A really bad experience that should be left in the Dungeon from once it came.
The (very strange) ending of the game seemingly sets up for more dungeon crawling adventures in some interesting settings. I’m curious to see what Psytec Games Ltd improves upon if they continue with their VR games.
Crystal Rift is the only old-style dungeon crawler on PlayStation 4, and the only one to support virtual reality. It's a great kick-start for a very average game.
Review in Italian | Read full review
Crystal Rift is a game that pays homage to old-school dungeon crawlers, and it shows in its gameplay mechanics, dungeon layouts and puzzles. It’s a fun diversion on PS4 that has a few wrinkles here and there that keep it from being a more solid release. Trophy hunters will love the relatively straight forward trophy list with no missables, as well as its budget price. PS VR support is definitely a plus and something that does add extra value to this release.
Crystal Rift possesses all the potential in the world, and I certainly hope the game performs well enough that the development team is able to go back to the drawing board and come up with a more comprehensive and nuanced structure for another crack at the VR dungeon crawler. Because, as I said at the start, for all its many flaws as a game, Crystal Rift has absolutely sold me on the idea of the VR dungeon crawler.