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With a strong focus on dialogues and character interaction, great voice acting and slightly improved visuals, A New Frontier continues Telltale's The Walking Dead in an enjoyable fashion.
Review in German | Read full review
It took me a long time to get back around to finishing off The Walking Dead: A New Frontier for full review, and, honestly, it’s because I knew exactly what it was going to be like. TWD games from Telltale these days are the same as all their other titles of this “hybrid” genre. Literally, their designs are all the same with different skins; it’s boring, and they’ve been somehow getting away with it for five years now. A New Frontier is no different, and it’s disappointing as I’ve really enjoyed the Walking Dead games up to this point. However, considering the lack of direction with the narrative, and the generally unlikeable cast present in this series, it’s clear that the well of ideas for Telltale to draw from is running dry. If you’re a fan of the series, you’ll probably want to play it in prep for the final season. Otherwise, this is nothing special. Perhaps it’s a good thing that the next season of TWD is the final one from Telltale.
I do not regret my time with A New Frontier, but the emotional core at the center of the series seems rotten. There are seeds of greatness here, but A New Frontier never gave them the necessary time to grow.
When I first heard I would not be playing as Clementine in the Walking Dead season 3, I found myself upset. I played as Lee begrudgingly. He was fine as a character but if he really had that little girls future at heart the whole issue in the city would have never happened and he and she would have been fine!
A New Frontier mixes up the popular dynamic established in seasons one and two. But the introduction of the García family is a risk that pays off and Javier’s empathy and love for his family made for a protagonist I loved just as much as Lee in season one and Clementine in season two. Although the connection between season two and three is relatively weak, season three explores themes that are rarely found in videogames. Bottom line, A New Frontier feels fresh, tense and innovative. The most memorable season yet.
Telltale is back with the third season of its The Walking Dead series, and the first two episode do not disappoint in the least. There's no reason not to pick them up and play if you've been with the series since the first season.
A New Frontier doesn't disappoint. In season two we could see the rise of bad-ass Clem. In this season she shows what she really can. Javier was at first a strange choice for a second main character, but developers did prove us that she knew what they did. This is action packed season that finally answers a few questions from the past.
Review in Polish | Read full review
Telltale's The Walking Dead: A New Frontier is going to be no more or less than what you expect, for both good and bad. It's great to see a new engine bring Telltale up to more modern graphical standards in ways that only improve the storytelling. You probably know by now if you're interested in what Telltale is selling, but A New Frontier is a great place to jump in.
The third season of The Walking Dead attempts to rejuvenate the formula established by the series by introducing a new cast of characters, and it does succeed with it. Although it is still held back by the same old stiff animations, technical issues and awkward camera transitions, that never let it reach its full potential.
A faithful return to The Walking Dead story, with a good cast of new characters and plenty of hard-hitting and emotional moments. The plot and gameplay though are starting to feel stale, with no innovation to speak of.
The strong choice-based interactive narrative, clever writing, comic-grungy art style, and haunting/setting-and-situation-appropriate music culminate in a masterpiece of a season worth every penny of the admission fee. Every choice and the consequences they have on each character, particularly Clementine, is laid out to players at the end of the season finale in a beautiful tribute to those lost, those still alive, and those still needing to be found that should not be missed. Telltale has truly embarked on a new frontier in the gaming industry with this remarkable third season.
It's a solid third season for The Walking Dead, but we've seen so much better. Cheap plot devices and inconsistent tones in the writing hurt the overall quality of the narrative, and the Telltale Tool continues to show its age in the worst ways. And, for diehard fans, Clementine will still find a way to steal the show from the new cast.
Telltale games are always great money for their value. You're essentially buying a couple of movie tickets but get a much more personal experience. Combined with Crowd Play, the value goes up, as you can enjoy the game solo and later share it with a friend while playing together.
The Walking Dead: A New Frontier isn't a bad game despite the fact it's becoming less of a game and more of a passive movie. If you're a TWD fan, the third season has earned a spot in your collection
Review in Czech | Read full review
Despite its promising subtitle, there's little new in The Walking Dead: A New Frontier to write home about. A revamped presentation, new characters, and excellent voice acting make it live up to the expectations, but the traditional flaws on the technical side of things and an undeniable stagnation on the narrative one stop it from reaching the greatness of the first season.
Review in Spanish | Read full review
The Walking Dead: A New Frontier lacks meaningful gameplay and its episodes needed greater distinction, but it still provides that same appealing Telltale drama about an unconventional family thrust into dangerous situations.
A New Frontier has a wonderfully diverse cast and it tackles its themes with nuance and complexity. However, some inconsistent writing and recycled plot elements restrict its potential.
Telltale had a chance to breathe a little new life into their take on The Walking Dead by introducing new characters and a new story. However, it felt like Telltale took this approach because they were lost as to how to handle Clementine with a baby as the player character. It doesn’t help that you’re more interested in Clem if you played the last two seasons so you mentally push Javi to the side anyway.
Telltale's The Walking Dead continues with its third season, A New Frontier, which shifts the story to a new character and a larger scope. Unfortunately, our new hero spends time fighting for the spotlight with series mainstay Clementine. In addition, the pacing is fairly fast, giving characters little room to breathe. Telltale reaches farther with this season, but stumbles in equal measure.
I don't know if Telltale has lost their magic or if their adherence to this formula has just worn thin on me, but it's becoming increasingly difficult for me to get excited at the prospect of playing another episode. The halcyon days of season one are long gone.
The Walking Dead: A New Frontier starts powerful and shows a lot of potential but lack of interaction, limitation of gameplay and repetitive situations, makes it all seem pointless
Review in Persian | Read full review
In its final two episodes the season falls back on the worst habits and tropes of The Walking Dead. People begin to act completely out of their established character, or make monumentally stupid decisions, simply for the sake of a “shocking” plot twist or to keep the story moving.