As a horror game, Nevermind is a bit mediocre. While there's a well-built uneasy atmosphere throughout the main levels, the lack of danger does remove a lot of the potential for being scared. Perhaps this could have been improved somehow with the bio-feedback but it looks like we'll never know on Xbox. An interesting premise mixed in with the aforementioned well-made atmosphere means that the game may well be worth playing for some, but we'd just recommend waiting for a sale considering the game's short length.
Aside from the awful background music in the tutorial level, the soundtrack was generally quite good.
It is inevitable to think that the game is a great but wasted idea with some highlights that save it from total and absolute burning.
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Nevermind is a game unlike any I have ever played before and one that is worth experiencing. I would have preferred it to be much scarier than it is, perhaps turning to cult classic Eternal Darkness for inspiration. Once you complete the five missions there isn’t much incentive to collect all the memories, aside from achievements/trophies. The game is also a bit pricey at $19.99 USD, which may turn some off. Even though I didn’t get scared, I never knew what to expect when probing the mind of the next patient. If you are up for trying something new and have some extra cash, Nevermind will definitely get you thinking.
If you let it gets its hooks into you, you'll be able to tolerate its flaws. While it won't sate hardcore horror fans, Nevermind is visually and thematically striking enough to be worth a look.
Although Nevermind might have been an eye-opening experience the first play through, the gameplay became rather stale quickly. Experiencing the memories of the patients through a first person experience might be great for VR, but on the Xbox One it neither hinders nor helps the experience.
Overall the game is one of innovation, unique design and a brilliant concept. It can be disturbing, emotional and horrific, but always tries to be positive in its outcome. The gameplay puzzles can get tricky and the controls a bit muddy at times, and it’s definitely a game where its more exploration heavy and interaction light. This won’t be an experience for everyone, but if you’re unsure I would say to take the plunge into the subconscious, free your mind and take a risk with an original thoughtful intelligent game.