Top Critic Average
Even as a dedicated single player game, Dynasty Warriors: Godseekers is one of the best games available on the platform. It’s just so perfectly balanced, invigorating, intelligent, and rich.
Dynasty Warriors: Godseekers is a guilty pleasure for me, but one I have not been able to get enough of. This is a great twist on the traditional Dynasty Warriors formula, and while the game is not flawless, it is the most fun I have had with a title so far in 2017.
I was surprised by how much I liked Dynasty Warriors: Godseekers. It’s definitely very different from the Dynasty Warriors games we usually get. The change from hack and slash to turn-based battles is very interesting, not to mention it allows the story to shine. Dynasty Warriors: Godseekers is definitely worth your time, especially if you’re a fan of, say, the Final Fantasy Tactics games.
Dynasty Warriors: Godseekers is a great attempt by developer Omega Force at merging classic Warriors style gameplay with SRPG mechanics. However, the game might be a bit too easy when compared to more hardcore tactics games like those found in the Fire Emblem series or Tactics Ogre: Let us Cling Together. Even so, Godseekers provides a great entry point for fans to be introduced to a new genre while keeping that over the top action gameplay. In the future, I hope to see Omega Force return to the SRPG genre with more entries in order to expand on this deep and intriguing universe — perhaps one starring Daqiao?
Dynasty Warriors: Godseekers is a smart twist on the SRPG formula that pushes the genre in new, interesting directions while never losing touch with what makes these sorts of games so satisfying.
While this is a different spin on the tide and true Dynasty Warriors format, it works splendidly. The tactical nature of each battle is well represented and perfect for Sony's portable system.
All in all, Dynasty Warriors: Godseekers tickles my fancy both for more Musou content, and for a decent Tactical RPG in a way that I couldn't imagine any other game would do simultaneously. I just wish they would leave the wishy-washy supernatural stuff for the more ridiculous Warriors titles.
Despite being a tactical game, Dynasty Warriors: Godseekers very much has the heart of the franchise. You have your one-man-army officers, accessible and addictive gameplay and the famous groovy music. It’s far from a perfect game, since its technical flaws and simplistic nature leave a lot to be desired. However, at the same time, it offers just enough complexity to keep things surprisingly engaging while keeping the whole game accessible to both newcomers as well as long time Dynasty Warriors fans.
Dynasty Warriors: Godseekers is a game to enter the genre of srpg, because the learning curve is very smooth and allows new players to understand the most basic concepts. The latter is its greatest strength, since it simplifies the experience and makes it friendly to everyone so that is the best way to know this type of games. It is also brilliant to let us see the franchise from a fresh point of view and make us understand it in more ways, so we can enjoy more of the series and its history. However, we can not say that it is excellent because it is technically mediocre, even though this is not entirely relevant, they could have made a greater effort to make the game feel more alive.
Review in Spanish | Read full review
With Dynasty Warriors: Godseekers Omega Force has made an enjoyable shift to a turn based strategic formula, even if gamepay could have been much deeper.
Review in Italian | Read full review
Dynasty Warriors: Godseekers is an enjoyable break from the classic Dynasty Warriors series, evolving into a well managed tactics games with familiar faces and continues to instill that sense of power as your hero mows down hordes of enemies with a few strikes. While the gameplay is a fresh departure, it does little to add anything to the series as a whole.
Dynasty Warriors: Godseekers manages to break its mould slightly with the introduction of a tactical RPG combat system and is ultimately strong enough to tide fans over until the next inevitable instalment.
This remarriage of Dynasty Warriors and tactical strategy is a pleasant one, but it has the potential to be something even better with a bit more depth and variety.
I really wanted to like Godseekers as I appreciated the chance they took on giving us something very differnt for a Dynasty Warriors title. While I found the game mechanics fun, I think most players will find the options presented lack depth. The game looks solid on Vita, but it should have looked better as the hardware is not running as hard as it would for a proper Dynasty Warriors game. If you are looking for something different and are a fan of the Dynasty Warriors franchise then you should certainly give this game a shot.
Instead of another musou, Tecmo Koei brings to PS4 and Vita a decent SRPG, perfectly suited for the newcomers or for fans of the franchise who are looking for something different. There are far better similar titles on both systems, still Godseekers is a good choice for the uninitiated to the genre.
Review in Italian | Read full review
Not the best but not the worst, either. It has its moments. It does a good job of translating the normal Dynasty Warriors hack-and-slash gameplay into a turn-based tactical game. But it's just not as exciting as the traditional formula of the series.
Dynasty Warriors: Godseekers is a fun and light SRPG, but it's held back by its lack of ambition. It does a great job of translating the mook-bashing Warriors gameplay into an SRPG, but that also means it suffers the same flaws as a Warriors title. It's fun for as long as you're having fun obliterating foes, but it doesn't have the teeth to compete with more focused games. It's not bad, and it's probably one of the most relaxing SRPGs on the market. Fans of the franchise or casual SRPG players will have a good time with it, though they may want to wait for a price drop. More hardcore gamers may want to get their SRPG fix elsewhere.
If you enjoy turn-based games, you may want to give Dynasty Warriors: Godseekers a look. A lengthy (if somewhat convoluted) campaign is extended with multiple side missions, and battles usually last for a decent amount of time. Creating new weapons can mix things up, and choosing item and skills loadouts on characters provides for some variety on the battlefield. However, after a dozen or so battles, the game’s lack of real strategic depth can be seen. Coupled with some less-than-stellar presentation, and disappointing ally AI, and Dynasty Warriors: Godseekers feels like a good idea that wasn’t executed to its fullest potential.
Dynasty Warriors Godseekers manages to capture the spirit of the series with its tactical experience, but sadly fails to stand out from the competition and the classic games of the past due to the lack of any real innovation. Despite this, there's still plenty of fun to be had for fans of the Dynasty Warriors series and tactical RPG, as the experience is quite solid. Just don't expect to remember Zhao Yun's journey six months from now.
Dynasty Warriors: Godseekers is a good game, which partly suffers from the same old problems of the series. Poor graphics and repetitive missions blends with interesting tactical mechanics. The imbalance can ruin the final experience, but it worth playing especially if you are a fan of tactical RPGs.
Review in Russian | Read full review
Dynasty Warriors: Godseekers is a good choice if you are willing to enjoy an easy turn-based strategy game, and it shows how the series can match with many genres... but it has also a technical appearance that may work in PS3 and Vita, but it looks too simple for PS4.
Review in Spanish | Read full review
In an era of innovation for RPGs, Godseekers is lacking in a lot and even struggles to play to the strengths of the more thrilling main series. Unless you’re a die-hard Dynasty Warriors fan, you should seek another tactical RPG that’ll likely do a more interesting spin on the genre.
I would highly encourage Omega Force and Koei Tecmo to continue this tactical spinoff into its own franchise. While Godseekers is somewhat mediocre, there’s a lot of promise here that could be built upon to create something great.
What could have been a great SRPG based on the Dynasty Warriors franchise falls flat, thanks to the decision to keep the density of units from normal Musou games in an SRPG where the player actually has to sit through the enemy's turn. Having plenty of enemies to slice through to feel empowered and strong works well in real-time, but in turn-based games it is more likely that the player will fall asleep than feel excited when fighting against armies of enemies.
Although it's not on the same level as other, more popular tactical titles, Dynasty Warriors: Godseekers is a fair attempt at a strategic spin-off. A lack of depth does hurt the release as bigger battles drag on, but there's fun to be had in gathering allies and creating unique teams of your favourite officers.
Dynasty Warriors: Godseekers is a different kind of spinoff than usual, and a good one at that, with a well-designed strategy system that's very easy to pick up that provides enough tactical depth to be compelling. However, the countless battles can't help but feel repetitive, and it's still a very similar narrative experience to what can be found in other Dynasty Warrior titles.
If you own a Vita and a PS4, and you absolutely must buy this game, get it on the more powerful console. The portable version doesn’t cut it, and even without the janky presentation, the game itself is bare bones as a strategy RPG. I have no doubt the Dynasty Warriors franchise would make a splendid SRPG, but this ain't it.
All in all, Dynasty Warriors: Godseekers isn’t explicitly a bad game, it just seems a bit misguided. It started off on the right foot by having it’s own unique combat system that compliments the individual characters that the developers have built up over time, and continued by actually looking like a proper console game whereas the Fire Emblem titles have been using great, stylised sprites mixed with poorly textured 3D environments during the action scenes, but proceeds to drop the ball a bit with uninspired music and easy gameplay. That said, there’s fun to be had even in the low difficulty, as mowing down an army only to have the enemy generals taunt you on death’s door is amusing and the morale/synchro systems are still enjoyable to play with. It’s just unfortunate that more wasn’t expanded on in the game to give it some more depth and challenge.
After spending several hours playing this cheap looking knock-off, all I could think about was digging up my old copy of Dynasty Warriors 8: Xtreme Legends Complete Edition (that's its real name) and playing some real Omega Force action. Not this misleadingly titled exercise in mediocrity.
Omega Force has decided to experiment here, though it’s an experiment that fails to live up to its full potential. Having sampled some of the genre’s top flight titles, Godseekers’ brand of turn-based strategy feels shallow by comparison. Still, there’s enough here for ardent fans of the franchise to wring some enjoyment out of. For something that feels truly new and innovative, all eyes now turn to Dynasty Warriors 9…
Those who are used to the Dynasty Warriors franchise will at least be happy to see some of the characters that they love from the series, along with lots of nods and winks. But Omega Force's difficult position of needing to please both fans of the franchise, while also trying to bring in fans of a different kind of genre, has resulted in a muddling experience that may start out promising for turn-based newcomers, but quickly turns stale.
This could maybe include both, which is a shame because all the surrounding systems are fantastic and well done. Overall the game feels like it took an exciting leap toward greatness but ended up tripping up the landing, only to fall backward into the mediocrity hole right behind it.
Dynasty Warriors is by no means a bad game, but it isn’t a game that is great either. It’s bland and boring with only a small amount of satisfaction to be had with the gameplay. If some more depth was added and more interesting mechanics, interesting enemies and even better attack animations I could see this game being a fun little experience. The historical figures and the time period it is set around is interesting but not interesting enough for me to power through how bored I was playing this game. It’s probably one of the least offensive games I’ve ever played. With a game that does nothing interesting in a market where so many interesting things are being done I don’t think this game has any right to be more than it is. In the end I can only say that it’s a game.