Top Critic Average
Akiba’s Beat is a strong entry in the series, and one that I absolutely prefer over the previous ones. It’s a shame that the game received such poor critical reception, because I definitely recommend this to anyone looking for an addicting battle system, fun and engaging story, and interesting characters. There are some negatives that can’t be ignored though, such as the amount of backtracking required, the times when the story just falls flat and isn’t as interesting as other portions, and not streamlining other features. All of that aside though, I still found enough enjoyable with Akiba’s Beat, and hopefully the series will continue on and continue to get even better!
If you can appreciate a trope-filled homage to Japan’s nerd culture as a whole, Tales and Persona-style gameplay, and enjoy a game with plenty of dialogue, then this one’s for you.
If you’re into otaku culture, or are itching for another Tales experience, Akiba’s Beat is a title worth looking at. Its competencies create a game that’s, while not amazing, worth the time I put into it.
It’s obvious that Akiba’s Beat is inspired by hit titles like Persona and to a lesser extent Tales Of, but it misses the mark and doesn’t manage to deliver what made those titles great. The story has its moments, but its bogged down by a wordy script and clichéd characters. The repetitive combat doesn’t help, and Akiba’s Beat goes down as another forgettable JRPG.
You'll spend far more of your time watching cutscenes then you will exploring dungeons and defeating enemies, so while the combat system is quite basic, the eclectic mix of characters and twisting storylines will hold your interest through to the end. Thus, if you think of Akiba's Beat as a visual novel with some light gameplay elements instead of thinking of it as an action RPG, then you'll probably enjoy it a whole lot more.
A competent, if not stellar, JRPG. Despite poking fun at many of the genre's tropes it can't quite help falling into them itself. Self-aware humor, a decent plot, and some endearing characters elevate the game above the mediocre affair it could otherwise have been though.
Although a tribute to the likes of Persona and the Tales of Series, Akiba's Beat doesn't have quite enough substance to recommend another Sunday visit to Akihabara.
Akiba's Beat is a great game for the Japan fans and a very long experience, but it gets buried due to its similarities to the Persona saga and technical simplicity.
Review in Spanish | Read full review
While I can most definitively say that Akiba's Beat is a marked improvement over its predecessor, I can't help but feel that in its aspiration to become like the much beloved Persona and Tales series, it has lost an identity of its own. Despite its improvements, with the stellar lineup of games all bidding for your time this year, it's hard to recommend Akiba's Beat over its superior alternatives.
Akiba's Beat caters to the niche audience who will definitely have a good time discovering the ins and outs of Akihabara through an entertaining and interesting story. However, hardcore RPG fans will be disappointed with the combat and dungeon exploration that they're probably used to seeing in PS2 and early PS3 games. There is fun to found in Akiba's Beat for those who wish to give it a try, but it will most likely be added to the backlog and quickly forgotten.
Ultimately, Akiba's Beat is a poor sequel, a weak homage, and a lackluster game. The strong localization elevates it slightly, but it's crippled by its attempts to impersonate better games. With Persona 5 and Tales of Berseria still fresh on the shelves, it's hard to justify why you'd play this over those games, and once you do, you'll find it difficult to stop noticing the game's "me too" trait. It's not the worst JRPG on the market by any means, but it has very little going for it in terms of strengths. The humor hit enough to give the experience some value, but otherwise it's something for those who've burned through the other top-notch JRPGs on the PS4 and are desperate for a little more.
Akiba's Beat stirs too far away from the mechanics that made the first game so fun, resulting in a sequel that is merely a shell of its former self. It is a not a bad action RPG if you can ignore its connection to the past games.
NEET: Short for “Not in Employment, Education, or Training.”Typically considered to be underskilled shut-ins who live by themselves in humble yet comfortable apartments, NEETs are known to mooch off their parents’ good will to play video games and watch anime all day instead of looking for work.
Akiba's Beat efficiently translated into English, offering a variety of funny situations and well implemented jokes that seems a huge achievement for a game from a small developer. But if you are not a fan of anime and a long visual stories, you can remove a couple of points from our score. And judging by the statistics, the majority of gamers have not mastered the game quitting in the first Chapter. Only 8% of users were able to go through the dull plot twists and backtracking to the final chapter.
Review in Russian | Read full review
Akiba's Beat is in a strange position, having been released right after two other Japanese role-playing games dealt with very similar topics. While it doesn't have strong enough writing to eclipse these titles, it does feature a few story beats that keep it from being a D-grade Persona. From a combat perspective, the game feels like a Tales game, but without any of the polish. There's room for improvement in practically every area, but it's still a decent RPG that is worth playing for those that somehow ran out of RPGs in their backlog.
Akiba's Beat is a generic, me-too JRPG that takes inspiration from both the Persona and the Tales of series, without adding any new ideas, failing to recapture the feeling and gameplay of both of them. Still, it can be a solid choice fo the uninitiated to the genre.
Review in Italian | Read full review
What could have been a decent visual novel was marred by unnecessary walking, dungeon repetition, and a dull combat engine. Unless you are really dedicated to your purchase, trudging through to the end of this game doesn't seem like something that most people will do.
Akiba Beat's biggest failure is, undoubtedly, its disconnect with what makes Akihabara so enticing. It is missing the heart of what you'd expect a game of its kind to have.
Fans of the developers previous work (Akiba's Trip) will find a lot to love in Akiba’s Beat, as this not quite pseudo-successor emulates much of its gameplay loop and even the barren cityscape of Akihabara itself. With a cast of your usual archetypical characters and a ton of mindless gameplay on offer there’s a lot of bang for your buck and you’ll easily spend up to a hundred hours chipping away for that elusive Platinum trophy. For everyone else though, the quirky character interaction whilst delving into a few dungeons may present a chuckle two, but it’ll only get you so far. You’ll quickly find there’s just not a whole lot to Akiba’s Beat, as it attempts to pad out its 20 hour or so content into an 80 hour package that misses out on delving into a truly intriguing story and a lack of cohesion in its mechanics for the overall themes presented.
‘Akiba's Beat' has a real personality and aesthetic all its own, but once you get into the core gameplay, it disappoints at every turn. Its uneven ratio of combat to NPC wrangling make this an unentertaining and uninspired experience.
Akiba's Beat is a generic and mediocre videogame. Instead of improving the flaws of its predecessor, it loses its personality. It is a standard JRPG that gives no satisfaction when playing it.
Review in Spanish | Read full review
Overall, "average" is the perfect descriptor for Akiba's Beat. While there is nothing particularly bad about it, it does little to stand out among the most recent releases that truly revitalize the JRPG genre.
Akiba's Beat really only works every so often, but fans of the genre will likely appreciate it on some level. While the dialogue is difficult to get engrossed in, and the combat feels unresponsive at times, there's still a cult classic buried in this little title. Not every game can be perfect, and that definitely applies to Akiba's Beat. Still, it's clear it will be perfect for many people out there, and that's what matters.
Akiba's Beat tries really hard to show off an interesting combat system with a full story but falls short when faced with one dimensional character, repetitive dialogue, and lack of variation between many important locations. JRPG and Anime fans may enjoy but games extremely slow start hurts chances of players picking up the game again.
Akiba’s Beat is definitely not for everyone and for most players it would be a boring affair. If anything, I recommend playing the Vita version instead; at the least it can be played in small bursts absentmindedly.
Akiba's Beat is a bad game, but it's an even worse sequel. So many aspects of the previous game, Akiba's Trip, are abandoned or watered down in this title, from the downgraded graphics, to the lack of customization, the poor characters, and more. Akiba's Beat abandons it's roots, instead trying so desperately to fill shoes far too big for it. Like the Chinese knockoff Transformers toys in my local deli, Akiba's Beat attempts to emulate many big franchise without the budget, skill, or style of any of them. You will buy it for a steep discount and know exactly what you're getting into, or you will laugh at it and walk away before buying the game it tries to be.
Akiba's Beat is an ambitious game that, in rare moments, manages to create interesting narrative and characters. However, those are its only redeeming qualities, since the whole rest is terrible. For a better experience with the Akihabara neighbourhood, I'd recommend visiting it in person, playing Akiba's Trip or wait for a next game that might be good. Akiba's Beat just isn't worth anyone's time.
Review in Portuguese | Read full review
Playing Akiba's Beat is a test of will and patience. Instead of building up from the previous game, it stripped it down to a simple 4 stage adventure. The standard cycle should be this: Find the person causing the delusions, convince them that this is bad, destroy the Grand Phantasm and break the delusion.
Even if Akiba's Beat had a higher budget and more time, it lacks any unique features, mimicking what other games do, but worse. For 40 hours you'll mash X through slow dialogue, then run around a dead environment, and then do more dialogue until you get to mash square against sponges. If Akiba's Trip is the shirtless jock who kicks the door with beers in hand, Akiba's Beat is the timid cocktail-drinker standing in the corner with one hand in his pocket. Technically functional, but spiritually dead.
Akiba's Beat is a step down from its predecessor on almost every level. A bland, soulless JRPG that yearns to emulate more successful titles without any of the style, grace, or nuance.
Akiba's Beat is a poor game, with poor combats, poor RPG mechanics and poor customisation. Acquire forgot everything that made Akibas' Trip such a great game.
Review in French | Read full review