Top Critic Average
Reservoir Dogs: Bloody Days is a frustrating experience with little else to help make it stand out among other heist games. At this point, it might be time to just let Reservoir Dogs be a classic movie instead of a gaming franchise.
A cool license and a clever time-twisting idea both go to waste in Reservoir Dogs: Bloody Days. With more mission variety, character development, and technical polish I could see this being an unexpectedly fun top-down shooter. As it is, its lack of ambition in scenario design makes too little use of its unique mechanic which, in itself, doesn't always work the way you'd expect it to. Bloody Days also fails to really capture the feel of the movie on which it's based, presenting iconic characters as cheap knock offs that spout their signature lines at odd moments like pull-string toys. While the shooting can be fun and challenging, this one's definitely not worth losing an ear over.
If the game was meant to be a tribute to the 25th anniversary of the film, little of it will be found. As a game of robberies, the rewind mechanics are interesting, but they do not work well enough to be satisfactory.
Review in Spanish | Read full review
Apparently, the masterpiece of Quentin Tarantino is bound to NOT have a decent tie-in. The biggest crime in Reservoir Dogs are not the heists, but its being a bad game.
Review in Italian | Read full review
Reservoir Dogs is an isometric action with tactical elements, which is repelled from one concept: enter the building, take the money and go out alive. Unfortunately, after the tenth same type mission this game becomes absolutely boring. Bloody Days lacks a full-fledged story, interesting and well-developed characters, and instead has broken game mechanics and boring missions. You simply have literally nothing to do in this project, even if you are a big fan of virtual violence and action.
Review in Russian | Read full review
There are good ideas at work in Reservoir Dogs: Bloody Days, but it's a shame that one of the most intense and shocking indie movies ever made has spawned a game that's neither. At its best, it's a tight, engaging twin-stick shooter with an element of strategy and a cool rewind mechanic, but it never manages to be anything more than that.
Reservoir Dogs: Bloody Days is a confused game. The license seems wasted, since the game fails to use its source material in a meaningful way. Ignore the license, and what you get is a top-down shooter that favors precision over bullet spray but adds a badly implemented time-rewind mechanic that squanders any potential it may have had. A few people can get some enjoyment out Bloody Days, but many will only need a quick glance to realize that this just isn't going to work out.
Even though Bloody Days tries to walk the walk and talk the talk, ultimately it feels less like a creative homage to a cult film classic and more like a shallow imitation with a hint of Tarantino flair.
There's something Faustian about it: in striking a deal to carry such a powerful banner, it's gotten attention that games of its class would never get. Ironically, it's that banner that invites the most bitter criticism for a game that certainly could have done a lot worse.
While it may superficially retread a similarly desensitised violence found in the original film, little else could be compared from one to the other. In fact, Reservoir Dogs: Bloody Days is better an example of Lionsgate's misuse of the original property, shelling it out every so often for some quick cash here-and-there.
If you're a fan of the original film series of Reservoir Dogs, then let me set you straight, go and play something better. And if by the chance you have not seen the movie till now, then I'll highly recommend you to watch as soon as you can. And I'm warning you, do NOT ever think of playing Bloody Days
Review in Persian | Read full review
Even if it wasn't a gross misuse of a license, Reservoir Dogs: Bloody Days is a boring, buggy game with a universal selling point that's nowhere as fun, or as smart, as it thinks it is. And just like Joe Cabot, I'm so goddamn mad hollering at you guys, I can hardly talk.