Hover: Revolt of Gamers
Hover ends up as a game that's a blast to maneuver around and explore but becomes at odds with its own design. There are a lot of peculiar decisions that make everything much more frustrating than it needs to be. Hover is something I desperately wanted to fall in love with, and although I'm happy to have been acquainted with it, we'll be headed our separate ways moving forward.
Hover is a good tribute to the Dreamcast era, but it lacks of personality and style to define the evolution of the genre.
Review in Italian | Read full review
_____________________________ Rarely did I hit that sweet spot where I felt adequately challenged and engaged at the same time
Jet Set Radio's spiritual successor improves upon its source material with a vast open world and entertaining multiplayer features.
Hover: Revolt of Gamers lacks direction and flat-out refuses to hold your hand to the point where it doesn't explain anything aside from how to move your character. You have to figure out how races work and how to play gameball all on your own. If you're the type of person who likes this, you'll probably enjoy the heck out of this game. I definitely did.
I don't recommend Hover: Revolt of Gamers on the Switch at all. Even after five years of development, it feels incredibly undercooked. The user interface is not intuitive, and the gameplay and camera together make it feel like a bad VR game. Maybe it's more fun on a powerful desktop PC, but it just doesn't feel at home here.
If you're a fan of having good times while hanging out with and challenging virtual online pals then Hover is a must-buy game.
Hover: Revolt of Gamers is a humbling lesson in setting expectations versus what comes into fruition in reality. Disappointment is the end result.