Tower of Guns

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69

Top Critic Average

24%

Critics Recommend

Eurogamer
No Recommendation
Game Rant
3.5 / 5
Game Informer
7.8 / 10
GameSpot
8 / 10
Hardcore Gamer
4 / 5
Destructoid
8.5 / 10
TrueAchievements
3.5 / 5
ZTGD
3 / 10
Creators: Terrible Posture Games, Grip Games
Release Date: Mar 4, 2014 - PlayStation 4, Xbox One, PC, Xbox Series X/S, PlayStation 5
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Tower of Guns Media

Tower of Guns "Bullets Ahoy!" Trailer thumbnail

Tower of Guns "Bullets Ahoy!" Trailer

Tower of Guns Screenshot 1

Critic Reviews for Tower of Guns

Eurogamer

No Recommendation / Blank
Eurogamer

The arcade-like structure and mounting pile of perks and weapons gives Tower of Guns an irresistible, if brief, appeal. There's tremendous fun to be had questing up the tower, amassing buffs and improvements to both your character and their weaponry, and racing against the clock. But soon enough, the repetitious enemy and environment designs begin to tire, and the initial bullishness of the evolving guns feels a little conservative; nothing goes quite far enough. Tower of Guns fails to reach the heights it might have reached, then, but provides an enjoyable run all the same.

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'Tower of Guns's randomized levels and enemies offers players a frenzied challenge, but ultimately fails to keep players engaged for longer than a few minutes at a time

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You can power through a few rounds of Tower of Guns quickly, and the inventive enemies and non-stop action keep you coming back

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The fantastic Tower of Guns combines the elegant dodging dance of bullet hell gameplay with a first-person shooter roguelike

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Tower of Guns is a brilliantly-crafted game that is seemingly forged from the tears of the players who fall to its traps. Gunfire will come your way from every direction, while platforming perils send you to do your death thanks to massive fall damage totals.

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Each new combination of guns and perks can create a brand new playstyle in order to keep things fresh. Tower of Guns is a beautiful marriage of two of my favorite genres, the first-person shooter and the roguelike. Now if you'll excuse me, I have to get back to my run I paused to finish this review.

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Tower of Guns comes across as a real labor of love from Joe Mirabello, who even went so far as to add a thank you to his special someone, Colleen, in the game. For me, it followed a pretty well defined bell curve - at the start of the game, I was pretty sure I didn't like it and wouldn't like it. Then, as I opened up more guns and began to actually understand the type of game I was playing - a roguelike FPS - I really began to enjoy it. Finally, as I eventually fully completed a run of the tower and got into my twentieth run or so, my interest began to wane. The Endless and Diceroll modes, as well as playing around with perks, will lengthen the game experience some, but by that point, you will have seen most of what it has to offer. The game looks good, plays completely fine, and is a solid package for what it is. More variety in terms of, well, everything, would have made it even more appealing. If you go into the game thinking of the typical roguelike, where you're bound to sink tons of hours into it in the hopes of getting that amazing loot drop, Tower of Guns will fall flat. If you want a well tuned, mindless FPS with roguelike elements, however, this game is a good one and is a lot of fun in short bursts.

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The idea of a FPS rogue game where you earn new abilities as you try and make your way to the top sounds ever so promising, but with all the issues I had with it, I've already bailed out.

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