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I've not gone deep into the game, despite having given it a whole pile of my hours, because it's the sort of thing that'll take me ages to chip away at until I wonder how I ever used to be so bad at it. Which is the sign of this mishmash genre at its finest, for me. I hope for you too.
Like all successful pieces of nostalgia, Kingsway knows the adventure on the screen is less important than the adventure in your mind. Kingsway took me far down those winding paths, deeper and deeper with each hesitant chitter of nonexistent hardware.
Kingsway is ingenious, simply put. It has a brilliant attention to detail that is well-thought out. I implore you to play Kingsway to see it for yourself. It doesn’t entirely rely on its nostalgia for it to work. There’s a bit of repetition in its encounters and quests, but that’s really a small issue in what’s a largely enjoyable and highly replayable game. You’ve not played anything like Kingsway before, and it is a game demanding a place on your hard drive that will stay for the foreseeable future.
Borrowing from roguelikes, your character has one life, and the game is mostly about preserving yourself and leveling efficiently so that you can defeat the appropriate bosses so that you can win the game. This was not something that I found particularly interesting in itself, but I tend to not be super excited about games that are fundamentally concerned about making numbers go up. Lots of people are, and if you're one of them, you should try out Kingsway immediately.
Kingsway has a great interface, but it has a lackluster gameplay. I want the gameplay to be better than it was because it has a nostalgic feeling for me, but it doesn’t hook the player like it could.
Filled with Nostalgia, Kingsway is a roguelike without the good parts. It relies far too much on its user interface to create tension instead of developing actual variety on its enemy encounters and combat systems.
Review in Portuguese | Read full review